Author Topic: Bringing an old frien back to standard  (Read 63701 times)

0 Members and 1 Guest are viewing this topic.

Offline aldo_14

  • Gunnery Control
  • 213
Bringing an old frien back to standard
Quote
Originally posted by Nico


Woomeister told me that one 2048*2048 map runs better than two or three smaller maps. Anyway, nothing prevents the map to be scaled down if there's a performance hit.


Yeah...just sounds big to me.  most of the time, I find that fine details (i.e. at hi-res) become invisible at any reasonable distance. (although it doesn;t look a problem on the 'zec), so I switched down for a long time.  I've only moved back because I'm going to do my capships as properly mapped (i.e. non tiled texture), and want the practice with larger maps.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
Well, you might have noticed ( :p ) I'm a strut line freak, so large maps help a lot with that :)
And I decided some time ago to do the same as you: not gonna use tiled maps anymore, even for very large capships. Even if that means I have to use 3 or 4 2048*2048 maps, I think the visual gain would be well worth it. I've grown to hate tiled maps, they're usually ugly, and have to follow the polygons, which is a severe design constraint.
SCREW CANON!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Bringing an old frien back to standard
well, I used about a single 2048 map for my corellian corvette, so it sound a bit too much for a fighter for me too, btw it's up to you.

anyway, it's surely very nice, althought it is a bit too cartoonist (so far) for my tastes: I suppose you are making it this way because you want to use the cellshadings? (haven't read all the thread)

aldo, what's the way you found for the corroded textures? I'm always interested in those things:)

 

Offline Gank

  • 27
Bringing an old frien back to standard
2048*2048 map seems excessive, especially with so little detail in it.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bringing an old frien back to standard
Quote
Originally posted by Nico


... one 2048*2048 map runs better than two or three smaller maps. Anyway, nothing prevents the map to be scaled down if there's a performance hit.


this is true

I'm hopeing after 3.6 we can get a better material system, something that would enable you to do multi-textureing (ie have a tiled texture bended over a mapped texture) as well as more controle over defuse light specular light and glow mapping (enableing you to link multible glow maps to diferent ship variables, like thrust, or weapons fireing, or sheild streignth)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline adwight

  • Neo-Terran
  • 28
  • Go Gators!
Bringing an old frien back to standard
Watch out shivans, Alpha 1 has a new toy to play with.
Neo-Terra Victorious

The Lightning Marshall

158th Banshee Squadron

Gay people are rejects who can't get girls. Period. -DragonClaw
Can I have sex with it yet? -KnightTemplar

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Bringing an old frien back to standard
Quote
Originally posted by Bobboau
...glow mapping (enableing you to link multible glow maps to diferent ship variables, like thrust, or weapons fireing, or sheild streignth)


This I want to see.  Way, way too many ideas on this one to be healthy ;)
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Bringing an old frien back to standard
My god.......that is easily the COOLEST fighter i have ever seen!!!
She reminds me of a dolphin...in a good way. Bet she can give any shark a run for her money!!! ;)  Nice work, when can we see her in action???

  

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
when it's done.
SCREW CANON!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
Quote
Originally posted by Gank
2048*2048 map seems excessive, especially with so little detail in it.


Ok, another one wanna tell me he thinks 2048*2048 maps seem big to him? Coz I just love repeating myself.
Now I know what's with all this monkey stuff on the net :rolleyes:.
SCREW CANON!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Bringing an old frien back to standard
Quote
Originally posted by Bobboau


this is true

I'm hopeing after 3.6 we can get a better material system, something that would enable you to do multi-textureing (ie have a tiled texture bended over a mapped texture)


you mean for example a tiled texture and a non tiled decal texture for scratches, dust, rust etc etc?
sounds nice

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Bringing an old frien back to standard
Holy smoke. Next few updates I'll probably be popping her in the highlights, Venom. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
I hope :p
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
Bringing an old frien back to standard
Quote
Originally posted by KARMA

aldo, what's the way you found for the corroded textures? I'm always interested in those things:)


Well - and this is for subtle denting more than anything else - it's actually really simple.  Just a white spraypaintbrush (with the non-radial brush - the one with gaps, either the round one or the 'slash' one) with 10 -20% opacity,  with a (same opacity, brush) black brush over the top and very slightly offset..... it works surprisngly well as just a general noise-type texture, plus it's also of use when I do shading, as it roughens up the edges of shadows, burns, etc.

Can probably also add to the effect by varying the specular map appropriately - i.e. bare shiny metalwork - although I've yet to try that.

I'll post a piccy when I get home, show what I mean.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Bringing an old frien back to standard
Quote
Originally posted by Nico
I hope :p


You hope for more updates or for the highlight? :p
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
the highlights :p updates are up to me ;)
SCREW CANON!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Bringing an old frien back to standard
Quote
Originally posted by aldo_14


Well - and this is for subtle denting more than anything else - it's actually really simple.  Just a white spraypaintbrush (with the non-radial brush - the one with gaps, either the round one or the 'slash' one) with 10 -20% opacity,  with a (same opacity, brush) black brush over the top and very slightly offset..... it works surprisngly well as just a general noise-type texture, plus it's also of use when I do shading, as it roughens up the edges of shadows, burns, etc.

Can probably also add to the effect by varying the specular map appropriately - i.e. bare shiny metalwork - although I've yet to try that.

I'll post a piccy when I get home, show what I mean.


ahh ok, I think you mean something like what I did in some points of this textures, am I right?

that's a bit old texture btw, now I do things with a little different style, btw I use a lot the the layer masks and the contrast between black and white brushes to make realistic decals, and it works very well for me too


nico: if you are working for cell shading...don't you mind making a textures version for standard HTL? it will make your ship easyer to be used, and I'm really curious about how it'd look
« Last Edit: April 06, 2004, 07:51:06 am by 433 »

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
I'm not doing it for cell shading, but it will be easy to do a map for that mode if needed.
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
Bringing an old frien back to standard
Quote
Originally posted by KARMA


ahh ok, I think you mean something like what I did in some points of this textures, am I right?

that's a bit old texture btw, now I do things with a little different style, btw I use a lot the the layer masks and the contrast between black and white brushes to make realistic decals, and it works very well for me too


Yes...well, at lower res.  Also worjks surprisingly well for rust.  Albeit I don't use layers because It's too much of a pain to preview them on the model.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
you're using max, right, you can use PSD files as maps, with max :p
SCREW CANON!