Author Topic: need a good turret  (Read 5923 times)

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Offline boewolf

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Does anyone have a good looking GTVA turret that i might be able to use to put on a defence platform?

I am making my own but so far they have looked realy bad.

 

Offline Gank

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High poly or low?

  

Offline mikhael

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Will this do?


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Offline Taristin

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Now that's interesting. :yes:  If only I could think up different turret designs, I'd be making some too. :sigh:  I wind up with strange, over exaggerated designs...
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Offline Fineus

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The thing people (including Volition) forgot is that this is not Battleships in space. Sure the design of a battleship is cool, but the big turrets sticking out from ships are just easy targets and cheap ways of making ships look cool. Mikhaels design is far better, more compact and functional.

 

Offline karajorma

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Yeah but the point may be that big turrets were the only (or easiest) way to have a cannon that can rotate 360 degrees.

Besides I like big turrets. :)
« Last Edit: April 08, 2004, 04:05:23 pm by 340 »
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Offline Raptor

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Quote
Originally posted by mikhael
Will this do?

http://home.nc.rr.com/mikhael/t-01.jpg
http://home.nc.rr.com/mikhael/t-02.jpg


Looks like you took some ideas from Games Workshop there...

As for barrels, well, it's a matter of personal taste really. Depends on what the weapon mounted in said turrets is sometimes as well.
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Offline Gank

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Nice mikhael, looks proper sci-fi like

Raptor, hows that gw? I'm actually working on some gw stuff and it doesnt look too familiar.

 

Offline StratComm

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I don't think that turret will track correctly if you stick it in game.  As I recall, having the firing point offset along the forward axis (in default "up" position) firepoint works in somewhat unexpected ways when you get it in game.  It may not be noticable, but the only way turrets actually point directly at their target is if the barrels are lined up horizontally.  I really wish there was a way to completely overhaul the turret code, because there are a lot of issues that make the appropriate turret shape (like that) unworkable in the current engine.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline mikhael

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Raptor: Games Workshop?

karajorma: That turret has 360deg rotation and aobut 110deg elevation (though you'd only want to take it through 90deg of that).

Thunder: I'm actually thinking that the smartest two part turret design is the most boring: A simple hemisphere, with the entire barrel assembly in between the two halves. That'd give you 360deg rotation and 180deg elevation and keep it as small a target as possible.
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Offline mikhael

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Here's an illustration of what I was talking about a moment ago (the hemisphere turret). It could probably use larger barrels, but it'll do. This one will lose polys (they're both about 450polys)  better than the other one will, as well.

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Offline karajorma

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Quote
Originally posted by mikhael
karajorma: That turret has 360deg rotation and aobut 110deg elevation (though you'd only want to take it through 90deg of that).


I was on about the way the FS2 science works. Perhaps the turrets need to have long barrels to get the plasma up to a high enough speed or somethink of the like.
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Offline mikhael

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Ah...

More likely the barrels would be needed to focus the plasma through the use of circumferential electromagnetic lenses. ;)
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Offline Taristin

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...Meh!  I need concept art! *has designers block*


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Offline boewolf

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these turrets are great.  may i plz use them??  They would look great on a ship that is giving me major greaff over not converting when i added the turrets.

 

Offline Liberator

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mik's sphere turret could be a flak turret.  That would rock.
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Offline mikhael

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boewolf, you wouldn't want them as they are right now. ~400 polys is too high for a turret, even with HTL.

That said, neither of those turrets took longer than about ten minutes to put together. I'm willing to bet, just looking at the pictures, you could whip them up super fast in your favorite modelling program.
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Offline Bobboau

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"~400 polys is too high for a turret, even with HTL."

not realy, it's on the high side, yess, but not absurd, given that we have such low poly ships as of now, so long as only one texture is used it should be ok.
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Offline Krackers87

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Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Raptor

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Quote
Originally posted by mikhael
Raptor: Games Workshop?


The base of the turret reminded me of the hatches on the new Space Marine tanks...

I'll get a pic if you want...
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