Author Topic: setting time compression to values lower then 1  (Read 8514 times)

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Offline WMCoolmon

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setting time compression to values lower then 1
You're forgetting that *Everything* moves slower in such fields, including weapons, so you'd have to take into account the time differential when aiming as well.
-C

 

Offline Kazan

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setting time compression to values lower then 1
CAll me irritable - that's what happens when im busy trying to come up with ways to get the NeoCons out of here, im sick and tired of the Christian Right (Fundamentalists) interfering with everyone else's lives and trying to legislate their religion into our government
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Offline Sandwich

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setting time compression to values lower then 1
Quote
Originally posted by Kazan
CAll me irritable - that's what happens when im busy trying to come up with ways to get the NeoCons out of here, im sick and tired of the Christian Right (Fundamentalists) interfering with everyone else's lives and trying to legislate their religion into our government


Ok. You're irritable.

Take it out on those who caused it, not here. Thank you.
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Time Fields Concept - Dynamic, Relative Time Compression/Dilation System
Coolmon: my concept is that timefields do not alter your perception of time inside them, they alter your perception of everything that ISNT inside them with you. AND, they alter how everyone else sees your ship, the one caught in the timefield.

Alpha 1 is flying near a Sathanas juggernaut.
Alpha's moving at exactly 60m/s.
The Sathanas is moving at exactly 10m/s.

Alpha 1 unknowingly flies directly into a field of time slower than "real" time. Twice as slow, in fact.

From Alpha 1's perspective, absolutely nothing out of the ordinary has happened.
There is no perceived slow-down, not even Matrix style.
His speed is still reported as 60m/s, and he's still moving at that speed within the field. Everything else in the field is moving at normal speeds as well, from Alpha 1's perspective. Gun projectiles and everything else move at their normal paces.
Alpha 1's targeting systems are still reporting the Sathanas' speed is 10mps. But to Alpha, the Sathanas APPARENTLY is moving at 20mps.
If Alpha 1 fires a missile out of the field, its speed as witnessed by Alpha 1 will "double" after it goes beyond the edge of the field.

Meanwhile, the Sathanas's point of view saw Alpha 1 slow down to half-speed after entering the field. The Sathanas's sensors still report Alpha 1 as moving at 60m/s, but apparently, Alpha 1 is really moving at 30m/s. When Alpha 1 fired guns to test speeds within the field, the shots moved twice as slow, as witnessed by the Sathanas. The missile fired by Alpha 1 moved slowly at first and returned to normal speed once it exited the field of slower time.

Now, if Alpha 1 exits the field, the Sathanas will see Alpha 1 apparently speed up back to "real" 60m/s, and Alpha 1 will see the Sathanas seem to slow down to "real" 10m/s.


2x slower field -- sucks to be the ship caught in one of these...
- ships in the field see objects outside the field moving 2x faster
- ships outside the field see objects in the field moving 2x slower

2x faster field -- more of an advantage to ships!
- ships in the field see objects outside the field moving 2x slower
- ships outside the field see objects in the field moving 2x faster


In either case, control of one's ship and movement within an altered time-field would be exactly the same as normal. As far as things in the fields are concerned, everyone ELSE has sped up or slowed down, when in reality, it is the things in the fields who have been changed!
« Last Edit: April 26, 2004, 07:59:41 pm by 1644 »

 

Offline WMCoolmon

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setting time compression to values lower then 1
Now, I could be wrong about this (I have trouble figuring out timezones :p), but bear with me.

Let's say Alpha 1 is going 60 m/s when he enters  timefield. Now, Mr.Sath decides to take a potshot at him.

To Sath, Al is moving at 30 m/s. So, it knows the shot will take exactly one second to reach Al and aims 30 meters ahead of him and fires. Everything is going fine and dandy, when...

...the shot hits the timefield. Suddenly, the speed of the laser is halved and it whizzes behind Al.
-C

 

Offline Kazan

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setting time compression to values lower then 1
time distortion fields - HELL FSCKING NO

you wanna rewrite the physics engine go right ahead
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setting time compression to values lower then 1
Kazan: LOL! Get a grip, it doesn't have to be done RIGHT THIS SECOND. There's always tomorrow, no pun intended. I swear, its gotta be possible SOMEDAY. Physics engine? Nah, its just a matter of making people see each other differently. You see them fast, they see you slow, or vice-versa, and neither of you see anything wrong with your own ships.

Theoretically, find a way to make time compression work for SPECIFIC objects with an inverse compression/dilation relationship like this, and BOOM, its all good. No physics engine modification required, although it'd be best to stick with only 1.5-2x time modification fields as anything larger would be way too much :)

Um yes, firing primaries at objects caught in the fields from outside the fields WOULD be weird. You might have to use missiles, but if the enemy is in an *accelerated* timefield, you're in big trouble, because they will be able to run away long before the missile even hits the timefield :)

Keep in mind that even though relative to "real" time Alpha 1 is moving 30 mps, his speed on his HUD is 60mps and the Sathanas thinks its 60 as well because that's what his speed really is --- its just that the targeting computers can't understand its 60 meters per TWO seconds, not ONE.

However, it doesn't matter. A shot from the Sath hits the timefield aiming for a 60mps speed, slows to 30mps, and hits Alpha 1 dead on anyway.

Long story short you do NOT want to be in a decelerated timefield. You'll be a sitting duck.

Besides, it would be fun to have a campaign where the fabric of reality itself starts getting twisted around, perhaps by the Shivans.

I have always enjoyed sci-fi shows where relative time starts getting screwed up.
« Last Edit: April 26, 2004, 08:56:56 pm by 1644 »

 

Offline Kazan

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setting time compression to values lower then 1
*rolleyes* you have no idea the complexity of the code you're proposing
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setting time compression to values lower then 1
Though I haven't started to tinker with the code, I can say the same thing Kazan says.

As if someone from the commercial department wished to change some damn calculation for billing.....Good Ideas are some times difficult to implement.

Bah!.. Write it yourself!!! LOL

 

Offline Singh

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setting time compression to values lower then 1
Quote
Originally posted by kasperl
ah, thank you for that.

Singh should give you the actual missions, BTW.

It's still updating though....


The mission is still WIP.....only 3 scenes so far. Check the internal, lets get moving.

On another note....I could just post the older one as a random show-off of sh33r SCP ub3rn3ss, despite the fact that is sucks in its implementation ;)
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setting time compression to values lower then 1
well, we'll discuss this in the internal, Singh.

as for timefields, doing this stuff localized seems to be rather, hard, so let's not bug the coders about it for now.
just another newbie without any modding, FREDding or real programming experience

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setting time compression to values lower then 1
i understand. Like I said, its an idea, but yeah, due to its complexity, hell, leave my idea on the farthest backburner for all I care, I just want to SOMEDAY see someone TRY to do what I've proposed, that's all. Honestly, if I knew how to do decent programming I'd be attempting to do this myself, but alas, I just can't. Best I can do is a Mad Libs program in C++.

:sigh: