Author Topic: High Res Texture Pack  (Read 18815 times)

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Offline DaBrain

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High Res Texture Pack
Da improvement Pack 2.0 will bee ready soon.
Part of it is my High Res Pack.

But I would like to hear your opinions.  
So I may improve it even further.

All textures are 2x as big as the orignal one. (More would use up too much memory).
You might need up to twice the memory to get enough fps.






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Offline J3Vr6

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Could you post before and after shots, instead?  I htink that would help my eyes tell the difference more than just seeing the newer product.
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Offline Liberator

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That Hecate is quite a bit sharper.

How did you make them, you haven't had long enough to redraw all of them.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Turambar

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Hmmm, i never thought of using a texturizer...
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline J3Vr6

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Didn't he just have to resize them, like the first post said?  Or does that mean he has to draw them twice as big?

EDIT:  Oh!  What's the difference between these and the ones from FS1?  Or did you only do the FS2 ones that weren't in FS1?
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline aldo_14

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Looks like they've been enlarged and had a grain / bmp  effect type thing added to them.

 

Offline Turambar

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One issue I've found is that it's tiled less , which can sometimes take away from the original look of a ship.  Take a look at the lights on the  Hecate, they're just bigger, and they look a little odd.  Some work perfectly, however.  It all confuses me.  In the end (It doesn't even matter) *cough* when we all have lots of high-poly ships and textures mapped to properly go with them and rigs that can handle it, we won't have this problem
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline J3Vr6

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Yeah, the day people actually start working on more hi-poly canon ships is the day pigs can masterbate while frying... errr, nevermind.



This is actually a good idea til those hi poly ships can be born.
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline DaBrain

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Is it allowed to release altered   standart ones ?

I know that was a problem with quake 1.

But I saw altered  textures for FS2.


Here some shots. (before - after)






Edit: I dont see the textures less tiled.
« Last Edit: April 20, 2004, 04:59:05 pm by 1688 »
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Offline StratComm

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They wouldn't be.  We've had this discussion before, larger textures have exactly 0 effect on UV mapping, they just look sharper up close.  The Hecate has likely always looked like that, it's just being noticed now.  I like the darker Demon, by the way.

Oh, and does anyone else see an error with the rendering of the Hecate/Orion shot?  Specifically, where the main hulls of the two ships meet.  Are those stock models?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline DaBrain

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Yup. All stock ones.

Oh I see it. That is just an bad made mission. The ships actually are in each other :) My bad...

More screens:


« Last Edit: April 20, 2004, 05:18:39 pm by 1688 »
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Offline Lightspeed

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Looks like you just resized the images and put it through a texturizing filter.


I'm afraid making hi-res textures wont be as easy as running a filter over it. Most of them will have to be properly redone.

Also, the texturing is messed up with the upped size (due to tiling maps) - look at the two demons. The stock one, despite the less resolution maps looks better, because the tiling parts match up perfectly, whereas the high res version has seams and theres less tiled maps than in the original.
« Last Edit: April 20, 2004, 05:27:26 pm by 1317 »
Modern man is the missing link between ape and human being.

 
I can't see hardly any difference between these before and after pics... if anything, the top pic from each set looks better.  No point in high res textures if the gain is minimal or negative

 

Offline Taristin

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Actually, LS, the size of the map is negligable for the mapping. Tiled or not. It doesn't matter. But if he really wanted to help the game along, he should merely do what I did, and resize every pcx file to a standard 2^ size.  I made all of my maps 1024 x 1024, and everything runs smoothely... save the Ursa, for some reason. But the H.P. Fenris runs excellent.
Freelance Modeler | Amateur Artist

 

Offline DaBrain

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Its not that easy to create these textures as you think. (LS)

Just using a texturizer will give you horrible results. (There may be some exceptions)

You will need to work with at least 3 layers (in most cases more). And there ist much you only can do by hand.
As better shading. Since the original maps a 256 color images...

If you just resize them you won't see any difference at all.

And this one is also for people who don't own a super comuter.
So doubled texturesize will be enough. (As you can see)

They are better, but how can I make them even better ?
Is there something you don't like ?






Quote
Originally posted by J3Vr6
Yeah, the day people actually start working on more hi-poly canon ships is the day pigs can masterbate while frying... errr, nevermind.



This is actually a good idea til those hi poly ships can be born.



That is exactly what I was thinking.
The ships in FS2 are huge. But somehow most people don't "feel" them as big as they are.
With these maps its different. The ships seem to be heavy and much bigger.
At least I get this impression when flying around them.  
But its kinda disapointing to read that there is somebody who doesn't even see the difference. :(
« Last Edit: April 20, 2004, 06:16:38 pm by 1688 »
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Offline DaBrain

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Quote
Originally posted by Raa Tor'h
Actually, LS, the size of the map is negligable for the mapping. Tiled or not. It doesn't matter. But if he really wanted to help the game along, he should merely do what I did, and resize every pcx file to a standard 2^ size.  I made all of my maps 1024 x 1024, and everything runs smoothely... save the Ursa, for some reason. But the H.P. Fenris runs excellent.



Perhaps I don't understand what you mean, but what is the point in just resizeing the maps ?
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SoL is looking for a sound effect artist
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Offline Liberator

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It stops the game from resizing them to a power of two and thus makes it run better because it doesn't have to do that..
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline DaBrain

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Now I get it.
But it also increases the amount of used memory. Or is the resized map in the memory if you use the stock maps ?

Anyway it would make a downloadable packge more then twice as big...
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Offline StratComm

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four times, actually, if you double each length on all of the maps.  But the longer download is preferable to the terrible lag that non-standard sized textures can create.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline DaBrain

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So far I dindn't had any problems.

And perhaps this isn't important, because I don't have an ftp anyway :(
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