Its not that easy to create these textures as you think. (LS)
Just using a texturizer will give you horrible results. (There may be some exceptions)
You will need to work with at least 3 layers (in most cases more). And there ist much you only can do by hand.
As better shading. Since the original maps a 256 color images...
If you just resize them you won't see any difference at all.
And this one is also for people who don't own a super comuter.
So doubled texturesize will be enough. (As you can see)
They are better, but how can I make them even better ?
Is there something you don't like ?
Originally posted by J3Vr6
Yeah, the day people actually start working on more hi-poly canon ships is the day pigs can masterbate while frying... errr, nevermind.
This is actually a good idea til those hi poly ships can be born.
That is exactly what I was thinking.
The ships in FS2 are huge. But somehow most people don't "feel" them as big as they are.
With these maps its different. The ships seem to be heavy and much bigger.
At least I get this impression when flying around them.
But its kinda disapointing to read that there is somebody who doesn't even see the difference.
