Howdy all:
I'd like to express my irritation with a certain SCP bug that seems to be getting more prevalent with each successive test build, since about early February. The bug has already been posted on Mantis by Goober as bug 165. For me, the irritation factor is now exceeding that of the old dreaded "Y-targetting" bug. In my experience, it results when a player is flying a mission with multiple events and sequences, and that mission has been played through most of these events. After this, once the player tries to replay the mission (either after dying or pressing escape), or completes the mission and enters subspace, the game will crash to desktop, with no error messages. I call it CTD on Mission Termination, or CoMT for short... although its also known as "Aw CRAP!" This is more anoying than the "Y" bug, since it prevents the player from advancing to the next mission. Once, I even had the CTD occur as soon as I saw my ship dying, and it never even loaded the options window. At first I thought it was my missions, but I just encountered it when playing an Inferno mission for the first time in months (see Inferno forum for more info on that). I have had occasions when a mission such as this didn't crash, but I had only played the first few seconds before choosing to abort, so that's why a requirement is that some of the mission events be completed before it will trigger.
The first and most obvious suggestion one would make to me, would be to use a debug build and find the error message, but debugs always crash if I try to do anything beyond the lobby (if I even make it THAT far), so that is not an option for me.
I ask that since the coder team is in "Bug Hunt" mode, that you make this particular bug a priority.
In case it matters:
AMD Athlon 800
A7V 100Mhz.
256MB SDRAM-133
ASUS V7100 GF2-MX 32MB AGP
WinME
Latest nVidia drivers for WinME
Build: Any build for the past month at least.
Command flags: -glow -spec -jpgtga -fps
Later!