Author Topic: New shield ani  (Read 4933 times)

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Offline DaBrain

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It was impossible to improve my old shield effect, so here is a completly new one.

www.8ung.at/dabrain/shieldhit01a.zip

I hope you like it. :)
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Offline Woolie Wool

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Why oh why don't you post screenshots?
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Offline DaBrain

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I can't get any good shot of it.
It's even harder to get a good shot of it, than it was with the old ani.


I would appreciate it if someone can do this for me :)

Although I think it' not that important.
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actually, to some people it can be very important.
I, for example, dont download anything unless i can see it's worth my two seconds :D
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Offline DaBrain

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Ummm, how about some other screenies ;)

I decided to rework some of my past effects.
And to improve some other minor effects.










I'm trying to get a good shot of the shield effect...


Edit: Sorry for quality of the first 3 jpgs.

Edit2: This is the best I can get for now (But it doesn't show anything right...):
« Last Edit: April 29, 2004, 04:02:16 pm by 1688 »
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Offline Lightspeed

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The textures look very odd (especially that Hatshepsut and Medusa one). Hooray for cutting edge, on that note



The shield ANI definately looks a lot better than your first attempt, although it has still some issues with the colour not fading to $0,0,0 at the edges. Make sure the border of the image is constant black.
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Offline Col. Fishguts

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I like it, especially the glow on the Deimos.
But yeah...the edges on the yellow blob need to go.
The shield ani looks definitly better now. :yes:
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ooh, melikes the deimos textures.
I didnt see your first shield ani. but the one shown there is definately better that the :V: version
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Offline DaBrain

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Quote
Originally posted by Lightspeed
The textures look very odd (especially that Hatshepsut and Medusa one). Hooray for cutting edge, on that note



The shield ANI definately looks a lot better than your first attempt, although it has still some issues with the colour not fading to $0,0,0 at the edges. Make sure the border of the image is constant black.


I thought I got all the borders black... On which frame is it ?

And I don't know how to get rid of the edges.
Where is the problem with them ? They seem to be caused by the mesh they are placed on...

Well [V]s turretlaser suffer the same ugly problem.

(This old pic also contains some of my old effects.)
It seems that not the whole map is used...
Will be WIP until I get behind it ;)

Thx @ Jetmech Jr. and Col. Fishguts


Edit: @ LS I've checked all the borders. They are ok. The shield ani works perfect.
« Last Edit: April 29, 2004, 05:24:15 pm by 1688 »
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SoL is looking for a sound effect artist
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Offline Lt.Cannonfodder

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Nice shield hit, I like it :nod: Gotta test this ingame.

 

Offline Bobboau

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can you get the rays to change any rather than simply fadeing in and out staticly
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Offline DaBrain

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They already do. But it's hard to notice. (radial blur+to the end some disortion+at the very last some normal blur)
 
How should they fade out ?

I don't think I can do anything to it soon. (4 layers for the rays. 2 white and 2 black) I think I shouldn't just change something. It would be mor work, than recreating it.

I will use this one anyway, because I think the fading fits to a shield.
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Offline JarC

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I think what Bobboau means is that when you play the ani frame by frame, you see that the rays eminating from the blastcenter, are completely static, even though the blurriness and such...

since you are hitting an energy field (locally destabilising it), these rays shouldn't be static, they should be moving a bit, somewhat like a faint electrical arc, moving over a conductive surface.

To get an idea think of an effect simmilar to those glass ball things where you can put your hand on the glass and the charge moves where you touch the glass...(haven't got the foggiest what these are called), only less strong since the discharge is on an energy surface.

And perhaps even, especially since you are hitting a charged surface, make the blurriness less appearant. (an energy discharge effect should be more welldefined AAR of polarity effects)

How it should fade? well, again, it being an energy charge, it should probably fade more like it is emenating less light intensity instead of spreading out like an oil spot....shockwavey effects would not be that visible I think...
« Last Edit: April 30, 2004, 04:05:54 am by 106 »
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Offline DaBrain

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I could try it, but I think you won't be able to notice it in game.

I will try to make an optional ani next week, ok ?
And Bobboau, you need to make the shieldhits bigger. ;)


For now it's better than the stock one.
I just can't adjust it to everyones personal taste...
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Offline Bobboau

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well it's decent, but I don't think it's better than the origonal,

so all the rays are on sevral seprate layers? can you have each layer rotateing in a diferent direction at diferent speeds?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline DaBrain

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That causes that the white rays are sometimes visible and othertimes not... Looks horrible.
I need to redo it, there is no other way.


The stock one lacks the "wave" from the center. Ingame it looks just like a "somehow" animated circle..

But what about the size of the effect ?



Edit: What do you think of these thrusterglows ?


Edit2: Another shot. I think I have to redo the shivan one...


Edit3: All thruster effects redone... But I don'T like what I've done to them. Too colorful.
« Last Edit: May 01, 2004, 07:25:20 am by 1688 »
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Offline Lightspeed

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I think I need to vomit.

Quote
Edit3: All thruster effects redone... But I don'T like what I've done to them. Too colorful.


Indeed.
Modern man is the missing link between ape and human being.

 

Offline DaBrain

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In the forum again ?

Then tell me on which frame the shield ani has no black border.
I can't find it.

Edit: I wanted to redo them because of the ugly color fading:
(In this pic Thruster03-01 is the mediaVP 356 map)
« Last Edit: May 01, 2004, 07:50:30 am by 1688 »
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Offline Lightspeed

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19,20,21,22 have some odd edges, especially on the right side of the image.
Modern man is the missing link between ape and human being.

 

Offline DaBrain

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Thanks. I think I found it. I'm uploading the new ani in the next few minutes.


Edit: Updated.

Shield ANI 2.0
With a new feature:
Super filesizereduction by~1 KB
:)

Hmm I think I need to do some heavy table changes, because I really love the thrusters on rockets.
« Last Edit: May 01, 2004, 11:47:11 am by 1688 »
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SoL is looking for a sound effect artist
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