Author Topic: New shield ani  (Read 4947 times)

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Offline DaBrain

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What about the vasudan glows ?
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the vasudan glows arent looking to bad, no excessive color, nice improvements over the standard :V: glows.

:yes:   imo
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Offline Col. Fishguts

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All your engine glows are a tad too big/bright IMHO
They look as if they were melting down in the next moment. I would make them a bit smaller and the color gradient over a longer distance.....just my 2 cents.
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Offline Lightspeed

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Ehh, quite off topic, but DaBrain...

You could do me a favour.



THIS image, clearly shows you have exactly the same bug I have.

I think a lot of people have it (as I've seen it on various screenshots I dont remember who they were posted of), but nobody seems to notice and speak up.

Could you please confirm and back up my bug report at Mantis?

Linky: http://mgo.maxgaming.net/mantis/bug_view_page.php?bug_id=0000181

If you could do that, I'd appreciate it as I really want that bug to get fixed.
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Offline DaBrain

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Quote
Originally posted by Col. Fishguts
All your engine glows are a tad too big/bright IMHO
They look as if they were melting down in the next moment. I would make them a bit smaller and the color gradient over a longer distance.....just my 2 cents.


Uhm the vasudan thrusters are smaler then :v:s.
But that's what I was up to. I only overdid it with the secons glows (yes, there are 2).

Thanks for helping me to improve my stuff. :)





Quote
Originally posted by Lightspeed
Ehh, quite off topic, but DaBrain...

You could do me a favour.



THIS image, clearly shows you have exactly the same bug I have.

I think a lot of people have it (as I've seen it on various screenshots I dont remember who they were posted of), but nobody seems to notice and speak up.

Could you please confirm and back up my bug report at Mantis?

Linky: http://mgo.maxgaming.net/mantis/bug_view_page.php?bug_id=0000181

If you could do that, I'd appreciate it as I really want that bug to get fixed.


The trails are messed up at a certain distance... Is that what you ment ?

I've never used mantis, but I'm creating an account just at the moment.
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Offline Lightspeed

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Only one pixel width of the trail texture is being used. Trails thus display as a solid line, no matter what texture you apply to them. It will only use the left most pixel of the image and stretch it over the whole trail length.
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Offline DaBrain

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Hmmm this is the texture:
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Offline jdjtcagle

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Are those High-Res Textures on that Deimos??
Did somebody release them yet??:confused:

For some reason the fov looks really nice:D
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Offline DaBrain

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Quote
Originally posted by jdjtcagle
Are those High-Res Textures??
Did somebody release them yet??:confused:


They won't be released due to legal issue.
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Offline Lightspeed

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Quote
Originally posted by DaBrain
Hmmm this is the texture:


yep, now look at the trail on your screenshot. It has no texture at all, because it only uses one pixel and uses it for the whole trail length.

I get exactly the same issues.
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Offline jdjtcagle

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Quote
Originally posted by DaBrain


They won't be released due to legal issue.


What??
Like they care, they let us mod the game, and that is a "modification", "mod".  That's a bunch of bull, seriously...
Release them:D
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Offline DaBrain

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Perhaps the detail is blured away by antialiasing (4x).

To be sure of it I tried another trail and disabled AA.




Quote
Originally posted by jdjtcagle


What??
Like they care, they let us mod the game, and that is a "modification", "mod".  That's a bunch of bull, seriously...
Release them:D


Perhaps I'll add the best of them into the second version of the improvment pack.
Also there are at least 60 maps I need to rework... and I really don't have time for this (just now).
AND I think I avoided the freighter and fighter maps, because they need much more time than tilemaps...

And I searched for free sound effects (99,9% of them are crap)
I found some good sounds, but this took me forever.
I only have to resample them, before I can add them to the pack.

But I'll see what I  can do.
« Last Edit: May 04, 2004, 11:07:08 am by 1688 »
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Offline jdjtcagle

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Well, release them seperately from the Improvement pack, in case all we want is the maps. But, this game was built for modding and this is perfectly legal
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Offline Taristin

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Quote
Originally posted by Lightspeed


yep, now look at the trail on your screenshot. It has no texture at all, because it only uses one pixel and uses it for the whole trail length.

I get exactly the same issues.

I always thought it was just stretched along the entire length of the trail. Guess I was mistaken.
Freelance Modeler | Amateur Artist

  

Offline DaBrain

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Quote
Originally posted by jdjtcagle
Well, release them seperately from the Improvement pack, in case all we want is the maps. But, this game was built for modding and this is perfectly legal


The shinemap is not ready.
Although it looks good with Lightspeeds shinemap.
It just looses it's structure when the sun shines on it.

But you can search for my anuket map :)
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Offline DaBrain

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Now I can reproduce it.

I think it's the AA
Firstshot without AA:


Second with 12xAA


But it's only for some parts.

It's added to Mantis, but I think it could be a different problem...
« Last Edit: May 04, 2004, 11:49:36 am by 1688 »
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Offline Lightspeed

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I do not use AA but I get the problem all the time.
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