Author Topic: new explosions  (Read 4027 times)

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Offline Carl

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for the SCP. we need 512x512 or higher. first we need to know how V made theirs, so they look similar.

here's my attempt using 3DS Max. it's a start.

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Offline phreak

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it looks sweet near the end, but when it starts off it looks like a basic orange ball
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Offline Carl

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okay, now let's see something from someone with more experience than just a few days.
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Offline Drew

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LS already redid explosions
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Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
I quite like the Inferno explosions, they're the best ones currently available IMHO. I'de suggest you look at them as a reference....

I agree with Phreak, near the end its good, but the beggining is just a organge blob type of thing.

Also I wasn't aware Lightspeed redid the 'splosions, I'll check them out.

 

Offline mrfun

  • 25
Yeah but they were basically enahnced versions of the ones that came from V.  They look nice, but theres still lots of room for improvement.  I'd love to see something that suggests a rapidly expanding ball of combusting gas that you'd expect to see when a ship's atmosphere ignites.  Right now it looks a lot like an explosion sprite superimposed on a disintigrating ship model- even if it is a very nice sprite and a very nice ship model.

 

Offline Kosh

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But how much will it kill framerates?
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Offline Carl

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alot, i'd guess. even after 6 years, the sprite way still looks better than anything they've come up with since.
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Offline Nico

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Well, a 512*512 ani kills the frame rate a lot too.
Oh, and as for how V did them? They didn't, they probably took it from some videobank, and added the black areas for opacity.
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Offline JarC

  • 28
it looks 'flat' right up until the black spots start to appear...what I am also missing is the flash just prior to the blast
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Offline Ransom

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Actually I don't think LS redid them, he just made every LOD the same as the closest LOD, so from a distance they look better.

 

Offline Lightspeed

  • Light Years Ahead
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Quote
Originally posted by Drew
LS already redid explosions


no, no. I'm using V's original explosions, some from the FS1 archives (as they were in high-res) some from the FS2 data - removing some LODs, making them run smoother - but no new explosions at all.

Now who we would want to talk to for explosion effects is Lt. Cannonfodder - he made some really awe inspiring explosion effects for TVWP and MindGames. I think he would be the person who knows best how to make a convincing explosion.
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Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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:v: used slightly modified explosions from Artbeats. (www.artbeats.com). Or at least some such source, because those explosions are there. And from what I´ve seen, so has Lt. Cannonfodder.
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Offline Lt.Cannonfodder

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Quote
Originally posted by Stunaep
:v: used slightly modified explosions from Artbeats. (www.artbeats.com). Or at least some such source, because those explosions are there. And from what I´ve seen, so has Lt. Cannonfodder.


True, my versions are originally from Artbeats. All L0D resolutions have been doubled and I've modified them to fit better to Freespace. Lightspeed's new 8-bit palette has made them even better, they look really nice :nod: That reminds me, how's the second explosion's palette coming, LS?

They've been made for MG and TVWP, but we could consider releasing them. No promises, though.
« Last Edit: May 07, 2004, 07:48:28 am by 1276 »

 

Offline Lt.Cannonfodder

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Two shots of the first explosion. Original versions by Artbeats, tweaking by me and palette by LS.




 

Offline Setekh

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Explosions... hmm... I know how to make explosions. Let me see if I can get them animated.
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Offline Fineus

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Go for photo-realistic over bright and colorful yet cartoon like, will you? :)

 

Offline Flipside

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Hmmmmmmmm Well, I think the [V] ones are excellent jobs anyway, I played around with a really fast one a few months ago...

http://www.sectorfiles.com/ti-file-dump/Flipside/Boom1.avi

I never finished the sequence, but I'll get round to it when I have the time to leave HVoxels rendering :)

 

Offline Lt.Cannonfodder

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Quote
Originally posted by Flipside
Hmmmmmmmm Well, I think the [V] ones are excellent jobs anyway, I played around with a really fast one a few months ago...

http://www.sectorfiles.com/ti-file-dump/Flipside/Boom1.avi

I never finished the sequence, but I'll get round to it when I have the time to leave HVoxels rendering :)


Just leave it on overnight. That's what I do :)

I've yet to see a truly good looking Hypervoxel explosion. They all look more or less bad, but I hope your version is an exeption :D

 

Offline Lightspeed

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Quote
Originally posted by Lt.Cannonfodder

That reminds me, how's the second explosion's palette coming, LS?


Haven't had much time to deal with it yet, but I might have the time I need this weekend.
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