Author Topic: WIP higher res Fighter maps  (Read 45614 times)

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Offline DaBrain

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WIP higher res Fighter maps
True, true.
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Offline WMCoolmon

  • Purveyor of space crack
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WIP higher res Fighter maps
*Starts tracking thread.* :)

It's on my to-do list, there's quite a bit of summer cleaning to do. :nod:
-C

 

Offline Turambar

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WIP higher res Fighter maps
ok, so im on this new thing for my ADD called stratera, wich has the side effect of letting me stay awake as long as i want, which means i can make more hi-res maps faster!  this is going in my portfolio and i want to have quite a bit done
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Bobboau

  • Just a MODern kinda guy
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WIP higher res Fighter maps
on the myrmadon, make the painted stripes non-reflective
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Offline DaBrain

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WIP higher res Fighter maps
But the painted stripes are not 100% overlapping the map.

There are areas (I think I did it the way it was intended to), in which you can see the metall parts of the hull. And they should be shiny.
« Last Edit: May 22, 2004, 07:50:39 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Turambar

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WIP higher res Fighter maps
i tried making them somewhat less shiny, and it looked good, you should give it a shot
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline DaBrain

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WIP higher res Fighter maps
Ok, I'll try it.


But currently I'm having a problem  with the Perseus map.

It's very dark, so any detail is hardly visible...

Increasing the brightness makes it look odd.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Turambar

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WIP higher res Fighter maps
meh, you should see the way my herc 2's lookin.  Crazy fighter, that one.  The Glowmaps are so low-detail that theyre bringing the model down, I finally got a color that looks good with the lighter areas, and now i need to redo all of the lines and then i need to figure out how to make it not blurry ingame.   tried this pattern stamp thingy with this texture on it to "vasudanize" the metal.  I'll post some screenies when i get home.  You may like it, you may not.  I'm still not sure.  The front needs work too, and I'm working on it.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline DaBrain

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WIP higher res Fighter maps
Here is my progress so far (~25% - 30%):

(Note: Old shine and glow maps.)
« Last Edit: May 20, 2004, 09:13:36 am by 1688 »
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Singh

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WIP higher res Fighter maps
This thread 0wnz all.

Do the Erynies!!!


Edit:
*jaw disappeares and hit's satan's head as it drops through all of earth and hell at the incredible ub3rness of above pictures. :eek2: :drevil: :yes2:
« Last Edit: May 20, 2004, 09:07:27 am by 1259 »
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline DaBrain

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WIP higher res Fighter maps
Quote
Originally posted by Singh
This thread 0wnz all.

Do the Erynies!!!


Edit:
*jaw disappeares and hit's satan's head as it drops through all of earth and hell at the incredible ub3rness of above pictures. :eek2: :drevil: :yes2:


The Erynies texture might be even harder than the Ares texture...
(In other words: I'm afraid of this texture... :shaking:  )
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Turambar

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WIP higher res Fighter maps
Fear is the path to the dark side DaBrain.

After the Herc2, i got dibs on the Serapis.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline DaBrain

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WIP higher res Fighter maps
I'll do the support ship next.

The old map is butt-ugly and it's seen often in the game. So I think it's a good choice.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

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WIP higher res Fighter maps
Finish the Perseus :)
Modern man is the missing link between ape and human being.

 

Offline Black Wolf

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WIP higher res Fighter maps
The Perseus is the first one where I've actually had an issue with the contrast, but I understand that'll be going down anyway, which should also reduce the strength of the coloured stripes, yes? If so :yes:
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Offline DaBrain

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WIP higher res Fighter maps
Strength in color or in opacity ?


I wanted to lower it anyway...
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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WIP higher res Fighter maps
Looking good thus far. :nod:
Freelance Modeler | Amateur Artist

 

Offline J3Vr6

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WIP higher res Fighter maps
Can't wait to see more of these :)
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
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Offline Black Wolf

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WIP higher res Fighter maps
Opacity I guess - chucking down the saturation its the method I'd use though.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline JarC

  • 28
WIP higher res Fighter maps
Quote
Originally posted by Flipside
Looking nice as usual, my only concern is that 'drain cover' in the centre of the map, but it'll probably look fine once it's mapped onto the ship :)
that shouldn't be a drain grate?!

@DaBrain:  If your continuing on the Ares map, you made a booboo...In the original, the vertical metalic ribs are cooling fins or somesort, look at the shadow on the left...
http://www.ystart.net/upload/20040518/1084900299.jpg

and not a grate as you have chainged it into in this map
http://www.ystart.net/upload/20040518/1084900690.jpg
« Last Edit: May 20, 2004, 11:37:40 am by 106 »
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