Author Topic: WIP higher res Fighter maps  (Read 57977 times)

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
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WIP higher res Fighter maps
Quote
Originally posted by Lightspeed


an env mapping bug I keep *****ing about but no-one seems to notice.


if it's what I think you'r talking about, I just fixed it, check the new build forum.
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Offline Turambar

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WIP higher res Fighter maps
heres my versions.  How did you do that metalley texture thing?  I'd really like to know that one.





10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Ransom

  • M. Night Russel
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WIP higher res Fighter maps
Hmm. It's difficult to tell without trying both in game, but from these screenshots I think DaBrain's look better.

 

Offline DaBrain

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WIP higher res Fighter maps
Here is a shot to compare.

1.-My map-
2.-Turambars map (rotated)- (The egde is my fault, I just wanted to remove the menu..)


3.Old map ("The glass maps")


The shine map is MUCH better than before.




@Turambar Take a metal map you like and pate it on the fighter map :) (Ok, not that easy... place it on some parts, and try not to place it in shadows.) Sometimes I take my cam and take shots of possible textures (metal, wood, such things...), but there are also many free textures in the net.
« Last Edit: May 16, 2004, 10:33:45 am by 1688 »
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Offline TopAce

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WIP higher res Fighter maps
I see no difference except for the Blue Lion logo. . .
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline DaBrain

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WIP higher res Fighter maps
Quote
Originally posted by TopAce
I see no difference except for the Blue Lion logo. . .

:confused:  I suppose you meen 2 and 3...
« Last Edit: May 16, 2004, 10:56:13 am by 1688 »
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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WIP higher res Fighter maps
It's such a Vasudan influenced ship, I'd love to see more Vasudan aspects to it. Maybe even different colored plating. I especially love the Vasudan text on the wings.
Freelance Modeler | Amateur Artist

 

Offline jdjtcagle

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WIP higher res Fighter maps
Since, you are redoing them, try something like this :nod:



« Last Edit: May 16, 2004, 10:53:57 am by 1472 »
"Brings a tear of nostalgia to my eye" -Flipside
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Offline DaBrain

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WIP higher res Fighter maps
Quote
Originally posted by jdjtcagle
Since, you are redoing them, try something like this :nod:


The Medusa isn't that different from the stock one.

The Apollo is very detailed. But it looks odd somehow.


Anyway, I'll do my best ;)
« Last Edit: May 16, 2004, 11:14:56 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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WIP higher res Fighter maps
Quote
Originally posted by DaBrain


The Medusa isn't that different from the stock one.
 


The Medusa is the stock one.
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

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WIP higher res Fighter maps
Compare your Ares map with the one that comes with my Ares shine/env/etc zip.

I've "fixed" it to fit my preferences perfectly.

On a side note:



This screenshot looks rather cool, although the shinemap could need some work. Keep going in that direction. :)
Modern man is the missing link between ape and human being.

 

Offline Taristin

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WIP higher res Fighter maps
Finally good to see the three of you working together, rather than *****ing about what you don't like from eachother. :nod:  Only good can come of this. :)
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

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WIP higher res Fighter maps
Well, obviously DaBrain is starting to produce actually good maps.

IMHO they still need a bit of reworking (as you can see with the Ares maps) but they're a really good start into creating hires maps.
Modern man is the missing link between ape and human being.

 

Offline JarC

  • 28
WIP higher res Fighter maps
Quote
Originally posted by Raa Tor'h
The Medusa is the stock one.


yeeeeaaaah, riiigggght :) look again, it's about 10x sharper
Use the WiKi Luke
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Offline Lightspeed

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WIP higher res Fighter maps
not at all.

The FS1 medusa map looked about like that.

Maybe 2 times sharper but not more.
Modern man is the missing link between ape and human being.

 

Offline Taristin

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WIP higher res Fighter maps
And that's probably just a MAX filter while renderring.  I've gotten some pretty good crisp lines by renderring in MAX with not-so-great textures. :nod:
Freelance Modeler | Amateur Artist

 

Offline jdjtcagle

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  • Already told you people too much!
WIP higher res Fighter maps
Is it possible for the SCP guys to add a "MAX filter"
"Brings a tear of nostalgia to my eye" -Flipside
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I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Taristin

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WIP higher res Fighter maps
:lol:


Just... :lol:
Freelance Modeler | Amateur Artist

 

Offline jdjtcagle

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WIP higher res Fighter maps
:o
Or something like it :D
« Last Edit: May 16, 2004, 11:42:26 am by 1472 »
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline DaBrain

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WIP higher res Fighter maps
Quote
Originally posted by Lightspeed
Compare your Ares map with the one that comes with my Ares shine/env/etc zip.

I've "fixed" it to fit my preferences perfectly.



The fixes are good.

I knew the pipes were too visible, but they were so much work...

Personal stupidness ;)


Quote
Originally posted by jdjtcagle
:0
Or something like it :D


I'd like to see a Super 2xSai filter for the cell shading mode ;)
« Last Edit: May 16, 2004, 11:46:58 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------