Originally posted by Raa Tor'h
I think you can specify which decal each weapon uses, can't you? So you don't need to have it coded...
$decal:
+texture:
+radius: 3.0
See? You can specify each decal on an individual basis. [/B]
na thats just for what decal your using you ned to put that at the end of every weapon that will use a decal, so here's an extract from bob wep table on one decal
; Sidearm - Dogfight version
;
$Name: @Subach HL-D
+Title: XSTR("GTW Subach HL-7", 3246)
+Description:
XSTR(
"Standard Issue
Level 3 Hull Damage
Level 3 Shield Damage", 3247)
$end_multi_text
+Tech Title: XSTR("Subach HL-7D", 3248)
+Tech Anim: Tech_Subach_HL-7
+Tech Description:
XSTR(
"The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn't stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.", 3249)
$end_multi_text
$Model File: none
; The following fields (preceded by @) are only required for laser
; rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap: newglo9
@Laser Glow: 2_laserglow03
@Laser Color: 250, 0, 0
@Laser Color2: 0, 0, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 450.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.2 ;; in seconds
$Damage: 15
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 0.3
$Lifetime: 2.0 ;; How long this thing lives
$Energy Consumed: 0.20 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 76 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
+Weapon Range: 100000 ;; Limit to range at which weapon will actively target object
$Flags: ("player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
$decal:
+texture: bullethole01_A
+radius: 2.0so the decal goes at the end with what ever decal your using