Poll

Which is better for you?

Speed
22 (52.4%)
Agility
20 (47.6%)

Total Members Voted: 41

Voting closed: July 15, 2004, 05:14:43 pm

Author Topic: Speed vs maneuverability  (Read 7086 times)

0 Members and 1 Guest are viewing this topic.

Offline aldo_14

  • Gunnery Control
  • 213
Speed vs maneuverability
Which do you prefer - a stupidly fast ship that handles like a barge pole, or a slow ship that can turn on a 5p piece?

And no, 'balanced' is not an option.  I'm just 'researching' what extreme characteristics are best in a fighter/bomber.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Speed vs maneuverability
Agility. The lack of agility was one of the main reasons why the Myrmidon sucks so much.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Solatar

  • 211
Speed vs maneuverability
Agility. You can't outrun a laser or most anti-fighter missiles no matter how fast of a fighter engine you have. You can however dodge them if your ship is agile enough.

 
Speed vs maneuverability
agility, hands down.
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Blaise Russel

  • Campaign King
  • 29
    • http://mysite.freeserve.com/sbre/index.html
Speed vs maneuverability
Mostly bomber? Speed, you're not supposed to be dogfighting anyway.

Mainly fighter? Agility, all the engine power in the world doesn't help if you turn like the Colossus.

 
Speed vs maneuverability
Agility, definitely.  With agility comes  a reasonable amount of speed anyway, based on the lower mass necessary.

And the Myrmidon's not that unmaneuverable.  Try dogfighting in a Medusa sometime because your idiot escorts won't or can't peel a fighter off your butt.  Now that sucks.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Speed vs maneuverability
Well, in real life, I'd prefer speed. But FS's flight characteristics are seriously screwed up, so I'm going for agility.

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Speed vs maneuverability
Fighters need speed and agility. Bomber don't need agility really, but a higher speed is nice, so you can get outa the blast area.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Speed vs maneuverability
Quote
Originally posted by Blaise Russel
Mostly bomber? Speed, you're not supposed to be dogfighting anyway.

Mainly fighter? Agility, all the engine power in the world doesn't help if you turn like the Colossus.
I agree with BR, but if I had to pick one, I'd pick speed.  I always preferred the Valkyrie to the Ulysses in FS1, and I got annoyed in Inferno when the basic fighter (Vesuvius, IIRC) was too agile for me to even control properly.
« Last Edit: June 15, 2004, 07:38:36 pm by 561 »

 

Offline Flipside

  • əp!sd!l£
  • 212
Speed vs maneuverability
Agility all the way, heck, speed is what the afterburner key is for ;)

 

Offline SA22C

  • 26
Speed vs maneuverability
Quote
Originally posted by Goober5000
I agree with BR, but if I had to pick one, I'd pick speed.  I always preferred the Valkyrie to the Ulysses in FS1, and I got annoyed in Inferno when the basic fighter (Vesuvius, IIRC) was too agile for me to even control properly.


Yeah, that really bothered me in FS1 too.  Here was the Ulysses, which was supposed to be the bee's knees when it came to fighters and all I could do was jerkily miss all my targets because it was so damn twitchy.

As for the Myrmidon, the six primary banks MORE than make up for any lack of maneouverability.  I found the good ol' Myrmidon equipped with dual Prom S cannon and dumbfires was the best ship to use in dogfighting.   The Herc II didn't pack a big enough punch, primary wise and the Ares was too slow.  The Erenies seems like a good successor to the Myrmidon, but lacks gun power.  That good ol' Myrmidon can go all day firing dual Proms. ;7

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Speed vs maneuverability
Speed, definately. I won't make a Freespace application to this though. Rather, IL-2 Sturmovik sums it nicely. I love to fly the me-262 in multiplayer games. Once you get your speed and you're high up, nothing can touch you really. Just making highspeed passes and shooting up into the sky, there's not much the other player can do but try and hit you on a head vs. head pass, and the me-262 almost always wins those.

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Speed vs maneuverability
Screw you woolie, Speed owns.

See the Athena.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Speed vs maneuverability
Speed. The overly manoeuvrable fighters just make the game frustrating for me, though they do make the AI more of a challenge to kill.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Speed vs maneuverability
Quote
Originally posted by SA22C


Yeah, that really bothered me in FS1 too.  Here was the Ulysses, which was supposed to be the bee's knees when it came to fighters and all I could do was jerkily miss all my targets because it was so damn twitchy.


I feel like I didn't play the same games as you all :doubt: first time I flew the ulysses, it was turning so fast I had a hard time aiming... and the myrm is way more agile than, say, the Hercules ( mk1 ).
SCREW CANON!

 

Offline Liberator

  • Poe's Law In Action
  • 210
Speed vs maneuverability
Yeah, but it should have handled at least as good as the ship it replaced in the fleet(the Uly).  I think the Myrmidon is yet another example of a collosal(sic) blunder in ship designations.  It's more of a strike bomber that can dogfight relatively well after it's dumped it's payload.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Speed vs maneuverability
Speed. Agility has no use against the Ai. Being able to run away from Flaks and slower fighters is more temptating. :)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Speed vs maneuverability
I prefer to have to choose between speed/agility and heavy hull/shield, personally.
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
Speed vs maneuverability
Quote
Originally posted by Nico
I prefer to have to choose between speed/agility and heavy hull/shield, personally.


Ah...but - no shields.  I'm trying to figure out 'extreme' characteristics that distinguish between ships, actually.  Because there's no cockpit differences, really, so if you want to make each ship unique you have to add in some interesting handling or performance characteristics.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Speed vs maneuverability
Bombers - Speed. I want to zoom in and out of the combat area, unloading bombs and getting the hell out of the way of the blast/enemy fire.

Fighters - Agility. Speed is all for nothing if I can't dodge out of enemy fire/turn fast enough to keep my target in my sights.