Author Topic: update  (Read 2865 times)

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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
I finally textured and bump mapped my senate building



:)
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Man, that is just sweet. Truly awesome work there.
:tup:
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
duuuuuuuuuuuuuuuuude :eek2:
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Wow, pretty. Got a photo we can compare this to? :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Which program(s) did you use?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Same as always. Truespace 4.3 for modeling/rendering and photoshop to make the textures.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Looks awesome :) But somehow I get the feeling the light is a bit iffy. Cant really put my finger on it though.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
It's awesome.
But the gate needs a better texture.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
You're missing the 15ft statue of Athena in the centre, but other than that, it's very well done. You say you did that in Truespace, eh? Interesting...
Freelance Modeler | Amateur Artist

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Corsair

  • Gull Wings Rule
  • 29
Cooool...although it's a bit grey compared to the real Capitol.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 
Great render, I never thought you could do that in Truespace.

 

Offline Gortef

  • 210
  • A meat popsicle
Great, simply superb :nod::yes:
Habeeb it...

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
-C

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Quote
Originally posted by ARothers
Great render, I never thought you could do that in Truespace.


He could, but making things like these in GtkRadiant is much simpler. :)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Ah, I see what's wrong with that picture. The light on the floor from the windows. It's too uniform. Sunlight always diverges and diminishes into shadow. The light on the ground is just as if pieces of white paper are lying on the floor.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
I think I could get a better render (lightwise) in Max if you can lend me the model. :)
"Brings a tear of nostalgia to my eye" -Flipside
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I'm an Apostolic Christian (Acts: 2:38)
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Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Speaking of which - it'd be neat if the room was slightly dusty... had a warmer orange light to it - which could be coming through the ring of windows around-mid way up. They'd carve a really nice set of rays through the dust.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Sigma957

  • 29
  • Darkness descending...
The Babylon Project- Bringing babylon5 to freespace2

VWBB Survivor 1095 (Sigma957) 24/2/2001