Author Topic: Galactic Federation New Space Sim Released!  (Read 7368 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
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Galactic Federation New Space Sim Released!
Hmm...

I have more detailed 3DMax models of the same ships, alltough that much detail is not needed.

All righty, I'll see what can be done. And I'll probably send you some more ship stoo.....
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline ShadowPuppet

  • monkey/fish war person
  • 26
Galactic Federation New Space Sim Released!
Hmm...any chance of increasing the poly counts some?

I have had a couple of goes at making something nice, but I can't get anything I like. The poly budget is very low...back in the levels of pre-FSO, and made worse by the fact that you can only have triangles...

Last time I made models this low in polys was for online massive multi play... surely with a modern Dx9 grpahics engine more polygons can be used.... I know you want lots of ships...but fewer ships that look good would be better.....
Victory for the Lightwave Liberation Army!

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Offline TrashMan

  • T-tower Avenger. srsly.
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Galactic Federation New Space Sim Released!
Sent you the same two ships...this time 3Ds..UV map is present the last time I checked...

Anyway,  I have tons of other ships, but most use V textures...
I can send you just the 3ds models, and you can have those guys(the ones that you said that will help) make textures for them.

There's too many of them for me to make all the textures.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Galactic Federation New Space Sim Released!
Here is the screenshot, looks nice :yes:
Send me what ever model you want


 

Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
Galactic Federation New Space Sim Released!
When I asked on the polygon limits I was told they were about 1,000-2,000 triangles. So that matches about with pre-FSO limits.

Personally I'd like to see fewer ships but with counts around 10,000-20,000. The ability to have cinematic quality models.

Of course that should also go along with the ability to support more LODs. So that older systems can still use under 1,000 poly models.

High resolution textures (1024x1024) as well as decals would also go a long way to making ships look better.
« Last Edit: July 05, 2004, 04:22:50 pm by 72 »
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
    • FLAMES OF WAR
Galactic Federation New Space Sim Released!
Hmmm...I have higher detailed models of the two shups I sent you. I did them for Freelancer along with  several other ships...

I'm gonna send you several ships (some textured, most not) in 3ds format in the next few days. Can't right now..have some exams to do..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Ace

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Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Galactic Federation New Space Sim Released!
I have absolutely no talent and cant think of anything I could do to help, but I want money. ;7

Hey, you GOT to have a useless slacker on the team SOMEWHERE! :nod:

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Galactic Federation New Space Sim Released!
Quote
Originally posted by .::Tin Can::.
I have absolutely no talent and cant think of anything I could do to help, but I want money. ;7  


Go work at a fast food restaurant then. Just tell me where you work so I don't get exotic diseases from eating food you prepared.

 
Galactic Federation New Space Sim Released!
I am a very good cook, thank you very much... :D

 
Galactic Federation New Space Sim Released!
Nice planets, how did you made them?
Can you render them with black background and alpha chanel?

 
Galactic Federation New Space Sim Released!
Can you just tell me how you made them so I can make some too? :D

  

Offline Ace

  • Truth of Babel
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Galactic Federation New Space Sim Released!
Quote
Originally posted by YU_Skywalker
Nice planets, how did you made them?
Can you render them with black background and alpha chanel?


I thought that you were using planet models and not sprites.

I'll do up some high resolution renders for you then.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Galactic Federation New Space Sim Released!
How to make?! :eek2:

 

Offline Ace

  • Truth of Babel
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Galactic Federation New Space Sim Released!
Tin Can: Painted in photoshop. Applied to a sphere model.

Here's the images in .png format with an alpha channel. 512x512 resolution:





Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Falcon

  • 29
Galactic Federation New Space Sim Released!
Id say you should hold off the game for purchase and spend another 3 years further developing the graphics engine so that way you could have a reason for pricing it for 24.95! IMHO. Good job btw it looks like it could be a promising game in future.

 
Galactic Federation New Space Sim Released!
Painted in photoshop? Incredible! How in the world did you get that planet effect?! I mean... did you use a kind of blender that would mix up colors, or did you actually paint it with a brush? Tin must know!!!

 

Offline Flipside

  • əp!sd!l£
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Galactic Federation New Space Sim Released!
Basically, the skin was painted in photoshop, and wrapped around a 3D sphere model, which was rendered up on a white background, by the looks of things :)

 

Offline Ace

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Galactic Federation New Space Sim Released!
Yup :)
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Zarax

  • 210
Galactic Federation New Space Sim Released!
Got a suggestion for the ingame audio/video:
Since you're using DX9 try looking into DirectShow, if you can get it ingame you'll get an easier way to add media support and improve the overall quality (high quality compressed sources are better than low quality wave) and future MOD support, not to ention that it would be codec independant this way ;)
The Best is Yet to Come