Author Topic: Feature suggestion: support for >2 primary slots  (Read 3813 times)

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Offline IPAndrews

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Feature suggestion: support for >2 primary slots
Needed for The Babylon Project's Whitestar.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Taristin

  • Snipes
  • 213
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    • Skelkwank Shipyards
Feature suggestion: support for >2 primary slots
Seems we get one of these requests every few days, or so.
Freelance Modeler | Amateur Artist

  

Offline Col. Fishguts

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  • 211
Re: Feature suggestion: support for >2 primary slots
Quote
Originally posted by IPAndrews
Needed for The Babylon Project's Whitestar.


So...someone IS working on the whitestar ? ;)
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Feature suggestion: support for >2 primary slots
Quote
Originally posted by Raa Tor'h
Seems we get one of these requests every few days, or so.


Well, if thats no proof that it is really needed :)

BTW, WC-Saga want's that too.  :D
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
Feature suggestion: support for >2 primary slots
I had the WS done years ago, it needs to be recompiled with a new version of PCS though, it was done with a very old version well before the bounding box problems were fixed
Bobboau, bringing you products that work... in theory
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DEUTERONOMY 22:11
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Offline Fury

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Feature suggestion: support for >2 primary slots
That puppy was unstable indeed. :)

 

Offline Bobboau

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Feature suggestion: support for >2 primary slots
I beleive the actual problems you were faceing was from the way the tables were set up, something about bombers not likeing fighter bays on them, and not so much the model it'self, though the model had colision problems, caused by the bad bounding box problem.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline IPAndrews

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Feature suggestion: support for >2 primary slots
Quote
Originally posted by Starman01
Well, if thats no proof that it is really needed :)


My thoughts exactly.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline IceFire

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Feature suggestion: support for >2 primary slots
Quote
Originally posted by Bobboau
I beleive the actual problems you were faceing was from the way the tables were set up, something about bombers not likeing fighter bays on them, and not so much the model it'self, though the model had colision problems, caused by the bad bounding box problem.

I think it was more than just that...but yeah you are likely right that it was table/model/bomber tag related.  It was a toughie to try and figure out.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Sigma957

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Feature suggestion: support for >2 primary slots
Dont we need gunship AI aswell, for the whitestar and a couple of other models to bring out their best.
The Babylon Project- Bringing babylon5 to freespace2

VWBB Survivor 1095 (Sigma957) 24/2/2001

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Feature suggestion: support for >2 primary slots
yes, this is one of ther harder things to implement though,, I'm hopeing Et1 can come in as a full time TBP coder, and can implement stuff like this.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Sigma957

  • 29
  • Darkness descending...
Feature suggestion: support for >2 primary slots
Yeh, hope it can be figured out as the whitestar specially needs it.
The Babylon Project- Bringing babylon5 to freespace2

VWBB Survivor 1095 (Sigma957) 24/2/2001

 

Offline taylor

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Feature suggestion: support for >2 primary slots
Out of curiosity, how many primary banks are needed?  This would break pilot files if it goes over 3 and since I'm working on the hopefully-not-ever-breaking-again pilot stuff I'd like to know how much I need to plan ahead for this.

 

Offline Starman01

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    • Wing Commander Saga
Feature suggestion: support for >2 primary slots
For WC-Saga three primaries would be enough
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Feature suggestion: support for >2 primary slots
I can't see any more than that being practical...
Freelance Modeler | Amateur Artist

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Feature suggestion: support for >2 primary slots
First we have to agree on how they'll be switched between. Basically there are three camps:

Option 1 (Conservative)
Keep things the way they are, so the guns are cycled through with the same keys, but at most two can be fired at the same time

Option 2 (Liberal)
Use the same keys, but allow for three weapons, firing slower than 2.

Option 3 (Radical)
Each weapon is toggleable by a key. Allow for three weapons, firing slower than 2. The old key system can be used.
-C

 

Offline Nuke

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Feature suggestion: support for >2 primary slots
how about just adding another fire button to control the third primary.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Goober5000

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Feature suggestion: support for >2 primary slots
It's coded so that the primaries will cycle through, one at a time, and then link all of them together.  This is the way it's always been done.  You can see it with the AI; they can have three primaries.

 

Offline Carl

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Feature suggestion: support for >2 primary slots
right, so then if you have 3 primaries you can't link two together, it has to be all three.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Nuke

  • Ka-Boom!
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Feature suggestion: support for >2 primary slots
how about an advanced grooping option. in normal mode it works the way goober discribed, with four different settings (1 , 2 , 3 , 1+2+3). but if you set the advanced optin it cycles trough the 7 possible configurations (1 , 2 , 3 , 1+2 ,  2+3 , 1+3 , 1+2+3).

using 2 weapons fire rate is cut 50%, when using 3 weapons its cut down to 33%.

users that want a siplified weapon select system would not use the option while people that want to control their weapons a bit more thouroughly would turn it on.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN