Author Topic: RELEASE: Renegade Resurgence v1.0  (Read 40415 times)

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RELEASE: Renegade Ressurgence v1.0
Okay, just finished the campaign.  I was beeing stupid and didn't make a new pilot.

I didn't even know you could download AVIs for cutscenes.  I'm using the Underdogs version, so no cutscenes for me.  :(
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Offline TopAce

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RELEASE: Renegade Ressurgence v1.0
Did you notice any bugs/missing nitpicks?
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Offline karajorma

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RELEASE: Renegade Ressurgence v1.0
Quote
Originally posted by CainFortea
I didn't even know you could download AVIs for cutscenes.  I'm using the Underdogs version, so no cutscenes for me.  :(


You can only use the AVI's with FS2_Open. The movie playing code seems to be broken at the moment though (although if you've never seen them there is nothing to stop you downloading them and watching them out of the game) :D
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RELEASE: Renegade Ressurgence v1.0
Quote
Originally posted by karajorma


You can only use the AVI's with FS2_Open. The movie playing code seems to be broken at the moment though (although if you've never seen them there is nothing to stop you downloading them and watching them out of the game) :D


I don't supose you have any handy linkage where an industrious fan has them available for download?  I havn't seen a single cutscene, and I'm dying to see them.

And I am using FS2_Open, now that I finally figured out how to install it.  I like it more than normal FS, even with my GeForce 2, it looks nicer.  My only beef is that the HUD is darker, so its harder to see my reticle.
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Offline karajorma

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RELEASE: Renegade Ressurgence v1.0
They are on Fractux's FTP. Molish should be putting them up too eventually.

See the Freespace FTP thread in general freespace for more details.

BTW the FS1 cutscenes are also on there. :D

As for FS2_Open :yes: I could never go back to retail now.
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Offline TopAce

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RELEASE: Renegade Ressurgence v1.0
As far as I know you, you don't need the retail anymore. :)
I thought Fractux's FTP only contains the .vps.
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Offline karajorma

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RELEASE: Renegade Ressurgence v1.0
Nope. He took down the FS2 avi files when the special edition was released by interplay but now that Interplay are in the toilet they are back up again :)
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Offline TopAce

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RELEASE: Renegade Ressurgence v1.0
I can see them. Are the FS1 movies uploaded somewhere?
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Offline karajorma

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RELEASE: Renegade Ressurgence v1.0
AFAIK the FS1 movies are on Fractux's server. There may be a few dotted about on swooh that were uploaded then forgotten about but I don't have any links.
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Offline Cyker

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RELEASE: Renegade Ressurgence v1.0
Quote
Originally posted by CainFortea


I don't supose you have any handy linkage where an industrious fan has them available for download?  I havn't seen a single cutscene, and I'm dying to see them.

And I am using FS2_Open, now that I finally figured out how to install it.  I like it more than normal FS, even with my GeForce 2, it looks nicer.  My only beef is that the HUD is darker, so its harder to see my reticle.

Check your Gamma settings - they're reversed in the SCP (I used to have it at 1.80, now I have to set it to 0.30 :))


Still haven't completed this campaign, but dang it's good! :)

 

Offline TopAce

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RELEASE: Renegade Ressurgence v1.0
*bump*

I am still open to any kind of feedback and suggestions. The feedback I have yet received is low in numbers and I would like more people to post anything either here or send me a PM.
« Last Edit: August 16, 2004, 12:00:04 pm by 1079 »
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Offline TopAce

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RELEASE: Renegade Ressurgence v1.0
*re-bump*
OK, for those, who played it, please either post a longer feedback description either here or into the Wiki. Please, I definitely need feedback.

Renegade Ressurgence Wiki link:
http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Renegade%20Ressurgence
« Last Edit: August 18, 2004, 10:28:39 am by 1079 »
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Offline Kosh

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RELEASE: Renegade Ressurgence v1.0
Ok, here is my feedback. Sorry, I have just been too lazy to post it until now.


I thought the the new anti-fighter beams did not knock me around, and that is bad. Sometimes I could not even tell if I was being hit by a fighter or an anti-fighter beam because of that. They just were not getting the job done.

The storyline was ok. It wasn't the most original, but it was ok.

I liked the new AAA laser turrets. It made it a lot more difficult.

The new anti-capital ship beams really made the Hecate shine as a destroyer, but I thought that they were just a little too powerful. That was considering that the armor strength did not seem to have been changed.

The SOC modified ships were just too powerful. Those things were like flying tanks. The Ulysses design was considered to be obsolete, I do not see why they would be brought back into service.

There were still a number of minor mistakes in the english, but 99% of the time I could understand the meaning (but then again I hang around International students a lot so I'm used to it).

Overall, it was very enjoyable and a good compaign.

Do you want more detail?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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RELEASE: Renegade Ressurgence v1.0
I played the game and it was most excellent. It was an intriuging (sp?) storyline, but I didn't like the part where you had to get to the Vasuda jump node. It was fine in FS1, because you knew that if you didn't make it to the Sol node in The Great Hunt in time, all humanity would be doomed. As for that... 'thank god for time compression!'
Overall Rating: 4/5:)

 

Offline Cyker

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RELEASE: Renegade Ressurgence v1.0
Yeah I liked it :)
The change in some weapons and ships was fun, and I liked how you could actually dodge the bloody AAA beams in this campaign - It made flying a Myrm/Perseus around a capital ship actually viable!

There were a couple of buggy missions but I was too into the game to actually note 'em down :D

I'm playing Homesick now and one area where it's doing a lot better than RR is that it has a lot of very amusing dialog :)
It's almost as funny as Derelict; In fact, if it had voice-overs, it would be!! :)

 

Offline TopAce

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RELEASE: Renegade Ressurgence v1.0
Whoa! At least some feedback.
@Kosh: Your feedbacking style is similiar to mine: I only post what I did not like. I didn't like the AAA knocking so I disabled it. I don't know how many people actually like AAA knocking. I am definitely not among them.
@InfernoGod: I actually received the cold shower about that. It is late too change it. My newest campaign will be much simpler, you won't have to do things like thet. :)
@Cyker: I would greatly appreciate if you could list some of the bugs you have found.
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Offline Kosh

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RELEASE: Renegade Ressurgence v1.0
Quote
I didn't like the AAA knocking so I disabled it. I don't know how many people actually like AAA knocking. I am definitely not among them.


I don't necissarily like it, but I think that is important. The AAA beams were just not effective without it (as in it was WAY too easy to get close to capital ships).


Quote
It made flying a Myrm/Perseus around a capital ship actually viable!


The whole point in having AAA beams in the first place is to keep that from happening as much as possible.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline TopAce

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RELEASE: Renegade Ressurgence v1.0
Quote
I posted this in the mod database entry of Renegade Ressurgence
Dear mod database visitors/user,

Renegade Ressurgence has received a sufficent amount of feedback to take the conclusion that a patch can even make it better. I put aside my actual ongoing project, The Journey to Epsilon Pegasi ( http://mods.moddb.com/3643 ) to give myself enough time to finish this patch as soon as possible. changes will include:

- The Vasudan jump node will be closer to the battle field in mission 6.
- Fighting capital ships will be much harder
- To the request of the community, changes will be made in the anti-fighter beam cannons.
- Bug fixes.
- Some of the new weapons will be reachable sooner to give you enough time and possibility to experience their powers.

These will be the major and mentionable changes.



Do you think RR will need this, or should I leave this as it is?

Note to the HLP community:
There will be new messages, as well as modified ones.
The next version will use any necessary FSO features and the missions will be saved in FSO format. It means that you won't be able to play the newest version with FS Retail. Considering everybody is making their campaigns with FSO features, I see no use of making any more Retail stuff. I think saving in FSO format only will drive some bugs aways, which are caused by the faulty SCP software of reading Retail stuff.
I am open to any suggestions what to improve in the newest version. I will try to do something to fix some of the bugs or solve problems people mentioned in this thread. The 'I received a sufficent amount of feedback' sentence does not mean you may stop posting feedback. I encourage people to post feedback to give me material what to improve in the newest version.
To the question 'Why are you making this?', my answer is: 'Because I don't want a one year-long development to sink into forgetting over three months. I know you all would be gladder(<- does a word like this exist?) to see FSO features everywhere. The usage of FSO features means Orion nameplates, entering hangar directives and enemy squadron logos and even more what I may add.
« Last Edit: August 29, 2004, 02:21:17 pm by 1079 »
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Offline Kosh

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RELEASE: Renegade Ressurgence v1.0
I thought that the vasudan capital ships were much easier to attack because of the weakened anti-fighter beams. Suddenly, attacking a hatshepsut class destroyer doesn't seem so daunting.

The EMP turrets on the Terran capital ships did make them more difficult.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline karajorma

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RELEASE: Renegade Ressurgence v1.0
TA. You already know my views on the SCP. SCP Uberisation=good.
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