I had a thought that it might be interesting if the particle effect for damage could release pieces of low-poly 'debris' every so often, maybe the odd panel or pipe? Basically 2-20 polygon objects released at a rate of 1-2 per second? They wouldn't need to be visible unless they were pretty close (under about 40-50m) and would probably only have a lifetime of about 20 seconds, but would be a nice addition to the damage effect?

It means a 20 poly object, if released at 2 per second, with a 20 second lifetimes ('worst case' scenario) would take up 800 polygons if all 40 were on screen at the same time - though that would be for a single fountain.
I know it's only eye-candy, but just thought I'd suggest it

Flipside
