Author Topic: Damage effect spewing debris?  (Read 2092 times)

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Offline Flipside

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Damage effect spewing debris?
I had a thought that it might be interesting if the particle effect for damage could release pieces of low-poly 'debris' every so often, maybe the odd panel or pipe? Basically 2-20 polygon objects released at a rate of 1-2 per second? They wouldn't need to be visible unless they were pretty close (under about 40-50m) and would probably only have a lifetime of about 20 seconds, but would be a nice addition to the damage effect? :) It means a 20 poly object, if released at 2 per second, with a 20 second lifetimes ('worst case' scenario) would take up 800 polygons if all 40 were on screen at the same time - though that would be for a single fountain.

I know it's only eye-candy, but just thought I'd suggest it :)

Flipside :D
« Last Edit: July 06, 2004, 04:21:19 pm by 394 »

 

Offline Bobboau

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Damage effect spewing debris?
hmm that's a good sudgestion, and good timeing, I'm just now planning to rebuild the whole particle system from the ground up.
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Offline Taristin

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Damage effect spewing debris?
I like the idea...
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Offline Black Wolf

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Damage effect spewing debris?
Works for me. Could it be assigned on a per species basis?
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Offline Bobboau

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Damage effect spewing debris?
would be better if it was assigned on a per ship basis, or per subobject, or per texture basis. (any one of or a combineation of each of these would be far less complicated than the actual creation of the code for the manageing and rendering of the debris)
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
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DEUTERONOMY 22:11
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Damage effect spewing debris?
The more ways to assign it the better, really.

This sounds like a great idea.
just another newbie without any modding, FREDding or real programming experience

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Offline Kosh

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Damage effect spewing debris?
I think it would especially look great for capital ships.
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Offline Ulala

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Damage effect spewing debris?
I'd love to see this. :yes:
I am a revolutionary.

 
Can I extend it a nudge?

When you destroy a capship's subsystem, create a small swarm of large, short-lived pieces of a similar nature. I always thought the capship system destruction effect was a bit understated.

-- Retro

 
Damage effect spewing debris?
dont they have something like this in vanilla-FS2? you shoot the ship and little 2d pieces of debris fly off?
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Damage effect spewing debris?
Jetmech - yes, but the thought is to do this for flaming spot areas that were damaged by a shot a little while ago. A post-impact effect, not an impact effect like the debris bits are now.

I'm also wondering if instead of limiting the number of flamy damage impact spots to 10 or so per capship, if it would be possible to make the damage effect smaller but have up to 50 burning spots. A capship under assault by a fleet of fighters could then look pretty beat up.

-- Retro

 

Offline Nico

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Damage effect spewing debris?
Me, I'd rather see the burning spot expend until the ship is covered with blazing fury!!!! Gwaaaaaah!
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Damage effect spewing debris?
Well, that would be rather hard on your system.....

Decals, this and flamy spots ought to make a ship look pretty beat up.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm