Author Topic: phreak's 4000th post celebration  (Read 5864 times)

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Offline phreak

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phreak's 4000th post celebration
will be very low key indeed.



its working fairly well, but tweaking is needed.

comments, questions, an orb model, or radar gauge graphics would be appreciated
Offically approved by Ebola Virus Man :wtf:
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Offline Setekh

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phreak's 4000th post celebration
3D radar! Sweet. Congrats on the 4k. :p ;)
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Offline Kazan

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phreak's 4000th post celebration
i always hated that radar mode in Privateer 2

[edit]
I didn't even notice that i passed 5K until now - i probably did it posting one of the multiupdates
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phreak's 4000th post celebration
Uh.. I quite don't understand that radar. :wtf:

 

Offline Knight Templar

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phreak's 4000th post celebration
Dots tell you where **** is in relation to you, lines tell you what direction. Not that hard. :p
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Offline Black Wolf

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phreak's 4000th post celebration
Could you thicken up those lines? They look too thin on the FS2 hud. Otherwise, cool :)
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Offline Sigma957

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phreak's 4000th post celebration
That looks cool :yes: and congrats on 4K.
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Offline Lt.Cannonfodder

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phreak's 4000th post celebration
Really cool indeed. I always liked the orb radar in I-war 2 :yes:

 

Offline Nico

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phreak's 4000th post celebration
Quote
Originally posted by Black Wolf
Could you thicken up those lines? They look too thin on the FS2 hud. Otherwise, cool :)


Heh? It's already quite a mess as it is :/
Never liked orbes, they're confusing and that's it.
SCREW CANON!

 

Offline Fineus

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phreak's 4000th post celebration
They're not that hard to work out, I like it. But keep in mind that thickening the lines up will make it harder to tell what is where - when there's lots in mission at least.

 

Offline WMCoolmon

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phreak's 4000th post celebration
I'm sure they'll look much better with antialiasing.

If you want, this could be settable via a hud_gauges.tbl variable.
-C

 

Offline Nico

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phreak's 4000th post celebration
Quote
Originally posted by Kalfireth
They're not that hard to work out, I like it. But keep in mind that thickening the lines up will make it harder to tell what is where - when there's lots in mission at least.


No, but they're nowhere as easy to use as the current one either.
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Offline Liberator

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phreak's 4000th post celebration
I think that if you drop the directional indicators so that it looks like a 3-D representation of what we're used to it will look better.
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Offline karajorma

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phreak's 4000th post celebration
Quote
Originally posted by WMCoolmon
If you want, this could be settable via a hud_gauges.tbl variable.


Set it via a flag. Choice of radars is definately something that should be under the player's control.
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Offline KARMA

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phreak's 4000th post celebration
yeah, it seem a bit confusing but it show potentials
what I'd do:

the lines shouldn't go from the dots to the external, but the opposite, from the dots to the center.
Those lines shouldn't be complete, or it'd turn in a mess, I think that only a portion of the lines should be used, and you could use the lenght of the lines as an indicator of distance. A better distance indicator would be the luminosity of the dots, tho
Or, you could render only the horizontal plane (the same H plane of the pilot's ship) and use the lines to show the height of the dots from that plane

 

Offline Fineus

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phreak's 4000th post celebration
Quote
Originally posted by Nico
No, but they're nowhere as easy to use as the current one either.

Not for you, maybe :)

 
phreak's 4000th post celebration
Kara: a "force old radar" flag should be implemented, and a "force new radar" too, but I think that the HUD table ought to do thos normally. It'd just be another step into difference between ships. So that if you change units, you really do have trouble settling in.
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Offline HotSnoJ

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phreak's 4000th post celebration
Great job PhReAk!

But I must ask, what is wrong with the old radar? I personally didn't have trouble with it.

And I'd say to go with KARMA's idea about a plane and lines to indicate height. It worked for Battlezone 1 & 2. ;)
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Offline TopAce

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phreak's 4000th post celebration
I like it. I want to see it working in-game!
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Offline castor

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phreak's 4000th post celebration
Maybe have the brightness of those lines toned down a bit, so the "dots" would be easier to see.
Could be clearer to only draw them for hostile ships.
« Last Edit: July 08, 2004, 09:18:18 am by 638 »