Author Topic: comeing atractions  (Read 22269 times)

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Offline mitac

  • 28
This is one of the best-looking FS2-work I've ever seen. Partial reason may be that it has always been my favorite FS2 capship. :)
marcet sine adversario virtus.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Quote
Originally posted by Knight Templar
Can I copulate with it now?


If you only knew how much time I was laughing on this one. . . :D
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Offline Lightspeed

  • Light Years Ahead
  • 212
Quote
Originally posted by Bobboau
to fix that thruster bug we're probly goiong to need to use volumetrics

and I'm not done BTW


no, we wont need to. Theres like dozens of workarounds; I daresay.
Modern man is the missing link between ape and human being.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by Singh
The ridges are a bit too pronounced, not what it should look like at all. The sides of the diemos was meant to be smooth, not ridged like that...


^ :yes:

Those ridges, IMHO, change it too much. There weren't any such things in the textures, nor do I remember anything indicating they should be there.

Plus I just don't like the way they look...too abrupt.
-C

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
I love the ridges, they make it look... I like them :D
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Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
yeah, who said it has to be 100% accurate. I personally like the little touches, I hope every hi-poly ship looks that good. It looks better with the ridges, because thats one of the places where the detail is most visible.

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
I'd add a little detail onto the bottom of the ridges section. As it is, it seems like you have all of this detail and then *bam* a big flat plane.

Maybe smooth the corners off there a little bit or something, make it less harsh of a transition. It makes sense for the area to be flat because of the engine, but something is needed...
Ace
Self-plagiarism is style.
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I implemented my idea for alpha blended windows, tell me if you think it was a good idea, the idea was to have some stuff behind the windows, but nothing too complicated, just enough detail that if you looked at them you could see some paralax with something behind them, the light comeing out still glares out all detail, if someone has an interior texture that they think would work good here give it a shot.
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Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
I'll give it a whirl when I get back later.
"Blessed be the FREDder that knows his sexps."
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Dreamed of much, accomplished little. :(

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Quote
Originally posted by Black Wolf

On a totally unrelated topic - Singh, what scale numbers do you put your nebulae at? I kjeep mine at 3x3 and I never get as cool a BG as you seem to get before I run out of background bitmaps.


You keep yours just at 3x3? O_o
Mine normally range from 4x4-6x6. All the ugly spots that show up are covered by smaller, pretty looking whisps :)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by WMCoolmon


^ :yes:

Those ridges, IMHO, change it too much. There weren't any such things in the textures, nor do I remember anything indicating they should be there.

Plus I just don't like the way they look...too abrupt.


Please, enlighten me: what WAS on the textures save for blury squares?
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
yeah that part of the hull was covered by thick metal plates, I just changed the order of it slightly to make it a bit more regular and greebleable. all it does is add detail, and IMO it doesn't alter the ship's visual presence. that part of the hull had nothing but a tiled map, this leaves a lot of room for artistic lisense
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Well, I'm going to try it in-game before being completely sure. But...

Before the Deimos looked very sleek and tough; this one just looks tough. It doesn't flow any more; looking at it from an air resistance point of view, or any sort of friction, the edges just beg to be rounded off and the earlier design would've looked much better.

It looks more like a beefed-up variant of a Deimos than the Deimos itself.
-C

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Of course it looked sleek: it was all flat with it's 10 polys per side. And what should I say about looking at it from an air resistance point of view? A spaceship? :p
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
This is a proper war-fightin' Deimos

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Dude, that is sweet and a half. Can't wait till you're done. :)
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Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
Yeah, it definitely looks tougher now, due to the side plates. And as Bob. mentioned, its adds detail.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Really, my only grip is that you reused the original tiled maps. You really should make custom, non tiled maps for it, coz those really ruin it.
SCREW CANON!

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
I really don't thinks so... I know you are tired of the old :V: maps, but that is not the best idea for canon ships :doubt:
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
To be more exact, it is not the best idea for canon large ships. Remember that fighters are bombers are being reskined. (Thread)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.