Author Topic: Upgrade: Effects (update)  (Read 23104 times)

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Offline Nico

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I suspect he's converting the palettes frame per frame, like I used to do?
SCREW CANON!

 

Offline DaBrain

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That's it, after I recolored them by hand, to get optimal use of the 256 colors.

It's a really stupid job... doing 100 times the same thing.
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Offline aldo_14

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Quote
Originally posted by DaBrain
That's it, after I recolored them by hand, to get optimal use of the 256 colors.

It's a really stupid job... doing 100 times the same thing.


Why not use bright (http://udn.epicgames.com/Two/TextureSpecifications / http://udn.epicgames.com/Two/TextureSpecifications/bright181.zip)?  Insofar as my eyes can see, it does a perfect job creating an optimal palette - there's almost / no detail loss converting most stuff.

 

Offline Bobboau

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bright kicks ass, I've used it a lot myself, the only time it gets flaky is when you have to do a long animations with lots of color variation and there is a short but very visable part of the animation that has an unusual color.
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Offline aldo_14

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Quote
Originally posted by Bobboau
bright kicks ass, I've used it a lot myself, the only time it gets flaky is when you have to do a long animations with lots of color variation and there is a short but very visable part of the animation that has an unusual color.


Arguably more of a problem with the single-palette animation format, though.  Did anyone ever try to implement avi cbanis with the SCP?

 

Offline Singh

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hmm. I just saw the flame and have some feedback: although it looks good, perhaps it wouldbe better for it to fade to black/red instead of white? It just doesn't seem like a flame more than a gas leak. See the FS1 intro for an example of a ship on fire - it should be something like that :/
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Dreamed of much, accomplished little. :(

 

Offline Nico

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Quote
Originally posted by aldo_14


Why not use bright (http://udn.epicgames.com/Two/TextureSpecifications / http://udn.epicgames.com/Two/TextureSpecifications/bright181.zip)?  Insofar as my eyes can see, it does a perfect job creating an optimal palette - there's almost / no detail loss converting most stuff.


The man has photoshop, the man should use... and there Nico becomes helpless for his photoshop version is french :p
You can record what you're doing in toshop ( probably in the history tab, don't have PS running right now ), then in the file menu, you can apply automatically those modifications to a set of files ( batch conversion I believe it's called, in english ).
SCREW CANON!

 

Offline aldo_14

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I think bright is just as, maybe more, effective as Photoshop, though.  Plus it's easy as hell to setup a bat file......  I'm sure I ddin't / don't get as good results colour reducing maps with PS.....

 

Offline Ransom

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Hmm, is it just me or is the second shockwave zip corrupted? (the blue stock remake one, that is)

 

Offline DaBrain

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It works for me.
Try again. It's more FS1 style, I think.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 
After my reply yesterday i tried to get into this ani-stuff myself.  But what can i say. Thats not really fun. Maybe i didn´t find the right tools, but converting ani files foreward and backward and foreward and backward....just to get the pcx-files out of it was really frustrating. (And yes i know how to use the search key, but i didn´t find any useful hints).  Maybe there is a tutorial, that i didn´t find.  I would be thankful for ani(y) help.

Greetings, Psychonaut

 

Offline DaBrain

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So you want to extract the PCX files ?

You should visit this site:
http://www.descent-network.com/descman/
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 
So i see the anibuilder and the aniview-tool. Is there anything else, what i need? Maybe my thinking is too simple, but i thought, to get in this stuff slowly, just try to modify some existing anis.  Get the pcx, change them a bit and compile them to an ani again. It seems, that it isn´t that simple, isn´t it.

 

Offline DaBrain

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Uhm, you shouldn't do that.

All frames of ANIs share the same (256)color palette.

If you alter them, they will need a new palette, so you will loose quality 2x.

Like opening a jpg, and saving it as jpg.



After your work every frame has to use the same palette. Keep that in mind. Try not to use many colors.



Btw for everybody thinking the flak ANI is too long, or too big:
Rename it to "ExpMissilehit1.ani" and create some copies.
ExpMissilehit1_1.ani, ExpMissilehit1_2.ani, ExpMissilehit1_3.ani

Might look better for this effect. (Especially the flaklaunch looks great.)
« Last Edit: July 15, 2004, 01:53:20 pm by 1688 »
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Krackers87

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I downloaded the shockwave .zip and it was corrupt, i dled it again but it no longer exists....
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline DaBrain

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--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline DaBrain

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Is there any effect you really hate ?

The next on I'm on is the super-stuttery nebula smoke ANI, but lets see what I'll do after it. ;)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline wolfdog

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Didn't have time to test the effects yet.. but I did have time to put all the files in a single archive and upload them.. as you requested.. Click

 

Offline DaBrain

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Thanks ;)
It's really crap to create something and nobody is able to get it.
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

  

Offline Deepblue

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Ugh. I wish someone would find a way to make it so that you could use alpha blending with 0, 0, 255 because I want to make a smoke trail with BLACK smoke. Thick, black smoke.