Well, IMO, and in light of what I've read an feel about FreeSpace, I've got an answer to Mr. Smart question in Adrenaline Vault's forum, which is if I would buy FS3 if he was to develop it.
My answer would be no. Why ? Due to the fact that FS1 and 2 were arcade space shootern with all the things that it implies (such as unrealistic physics engine, no ground mission and such, for exemple). As Mr. Smart said, he would use his own engine to run this game :
From Derek Smart on Avault
Simple really. We developed a bunch of new tools, technologies - especially a brand new graphics engine - etc for UCE2E. Since I decided to not do that game, those technologies were going to be absorbed into the Battlecruiser based MMO title. This would free us up to do the MMO title, finish up the XBox title in tandem and be done with that type of gaming, since the MMO game would be the only game we focus on from late 2005 and onward. The idea about doing FS3 was that because of these new technologies (including a new GUI based on the new DX9 built-in UI tools set), a clean slate in the graphics and UI arena, coupled with my extensive AI, dynamics etc, was enough to do an action game, not just Freespace. Thats the action game I would have done, had Dreamcatcher not sprung that whole thing on me during the late Battlecruiser Generations (which became UC) Beta, since I didn't have enough time to really strip it into a full blown action game
As it is, there's one question I'd like to ask : Why make a powerful engine if you have to strip it later ? Wouldn't it be more time-efficient to go directly into an action game engine instead of developing a simulation engine then strip it later into an action engine ?
Because, after all, when people think of FreeSpace, they think of an action game, not a simulation game, when there's no need to modelize the interior of a spaceship.
As it is, if you read this, Mr. Smart, I do hope that you don't take this criticism badly, and fervently hope that if you do manage to acquire the FreeSpace licence, you'll do a game that will be a proud part of the FreeSpace continuity.