I must say that I am very pleased at the entire Positive dialog on this subject.
I am pleased because I am one of the pilots that helped in the creation of many of the PXO Validated missions from Mission pack 2 and most of the missions from mission pack 3, that V never managed to validate. All of the pilots that took the time to download the missions AND the sound files will know who Cetanu and the other Drunks from the BDHR are. My little part in this creation process was to provide the sound files to the mission Director, Cetanu.
FS2 community cannot discount the skill and logic that Cetanu brings to the entire FS community.
Cet does not program in some of the other programming languages however, he is recognized for his skills in mission design and playability in over 90% of the later FS2 multi-player missions.
For those that are unaware of the original missions I offer a link where you may download them with the sound files and try these missions.
http://165thbdhr.com/modules.php?name=Downloads&d_op=viewdownload&cid=3This I do know......If the SCP team can use positive feedback that ALL of us can gain from Cetanu and the other FS2 Pilots from the BDHR are more then willing to help and contribute.
I know that the work that the SCP team has today is EXACTLY what we as a community have needed for years. The foundation that you ALL have generated will again make FS2 the reason many of us love this game and are looking forward too again.
Now from what little I understand of the many comments, I see that some may feel as if there was as a mild attack on their hard work. This not intended, in fact far from it.
As a very brief point of view on the history of the FS2 multi-player community, The PXO FS2 lobby was a very busy, entertaining location for the global FS2 community. Due to reasons beyond all of our control, support for this area terminated. Now many of the mission creators, pilots, and FS2 teams have waited for the SCP team to do exactly what you all have done. That is take the combined experience of all that have contributed and reassemble FS2 as the open program that you have.
This is excellent !!!
Now the question is how to re-launch FS2 as FS2_Open without loosing the knowledge and skills of the earlier Pilots, Mission designers, Teams and supporters from all that know FS2 for what it was, while simultaneously offering the path to the vast enhancements that are now available thanks to the dedicated work of the SCP team.
I offer to the SCP team that there should be no reason not to provide a default Original-Like platform that services the original game requirements yet allows others to enable the newer features.
These are just MHO and look forward to flying with all of the pilots in FS2 again soon.
Colonel Crist-BDHR
http://165thbdhr.com