Author Topic: Freespace 2 RTS Mod  (Read 24930 times)

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Offline Stalker

  • 24
Freespace 2 RTS Mod
Hello!

I'm Stalker, Head of Freespace: Armada, a mod for Star Trek: Armada II designed to bring the Freespace universe and experience into an easy-to-access RTS format. I just wanted to post here, seeing as this is the last bastion of the Freespace community, and say "hi".

A little bit about myself first, just in introduction: I'm 23-years-old and have been "modding" games for a little over 10 years now. For a time I worked as a contract basis designer on a game for LucasArts, which never really came to light (insert big sad face...  here). Recently the desire to mod has bitten me again, and I've taken up Freespace: Armada in order to satiate my obsession for designing fun, immersive experiences for gamers (especially myself).

Freespace: Armada, put simply, is Freespace as Real-Time-Strategy. In order to do justice to the Freespace universe, however, this is not your typical RTS. Freespace: Armada places you in an authentic recreation of the FS universe, and lets you play in it as you see fit. Freespace: Armada places you in the Admiral's chair, in command of either the Terran, Vasudan, or Shivan fleets in one of 3 play styles:

Single Player - Play through a campaign set 5 years after Capella that tries to answer the most burning questions about that time in history, while asking some new ones of it's own...

Instant Action - Jump into action against up to 7 AI opponents on any one of the multiplayer maps, or let the game create a random map!

Multiplayer - Jump into action against your friends while controlling the might of either the GTVA or the Shivans!

There's much more to be said about Freespace: Armada, but for now, here are some screenshots of the Alpha version of the mod which speak for themselves...

Our Main Menu screen


A GTI Arcadia Installation is approached by the GTCv Guardian...


A Deimos unleashes it's firepower against a shielded Orion!
(Shields will be removed post-Alpha)
Steve "Stalker" Croy
Project Lead
Project 90 Software Inc.

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Pretty cool, but i don't have Star trek armada 2 , gloups.

 
Looks cool. I'm going to try it.

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Looks good. Don't have Armada either but I'm sure those who do may appreciate this.

BTW don't forgot to check the details of Omniscapers attempts to do the reverse of what you're up to and have Star Trek ships in freespace :D

http://www.hard-light.net/forums/index.php/topic,19747.0.html
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Skippy

  • 210
  • It's not a bug, it's a feature™
    • FS/FS2 Campaigns List
:welcome:
Welcome Stalker :)

I think I'll try to get Star Trek: Armada II , just to test this :D
MACHINA TERRA | FS/FS2 Campaigns list
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Offline Flipside

  • əp!sd!l£
  • 212
Very impressive work!

I'm going to go re-install Armada II, which was a good game anyway ;)

hehehe I love being part of a modding community :D

 
Thank you, stalker! I've been itching to try a new freespace rts mod ever since Freespace: TC for HW2 was put on indefinate hold.
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 
I own Armada II! I think I'll give it a whirl!

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Awww f**k, now I have to buy ST: Armada 2 ;)

Good work :yes:
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Black Wolf

  • Twisted Infinities
  • 212
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    • Visit the TI homepage!
Woot. I've wanted a FS RTS for awhile, hopefully this one'll get a bit further than the others (Though that homeworld 2 one looks interesting - not sure if it's worth picking up HW2 for though - couldn't get into HW1).

Anyway, after the SCP, does anybody think the graphics look a little...dated? :nervous: Not to knock what you're doing here, we're just spoilt by the shinemapped goodness of FSO :)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Styxx

  • 211
    • Hard Light Productions
Damn, that's looking nice. And to encourage you get a version done to release it for us to try it out, welcome to the Highlights.

On your first post, even. Damn. :D
Probably away. Contact through email.

 

Offline Flipside

  • əp!sd!l£
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I would say 'That's gotta be some kind of record' but thinking about it, that would be a rather stupid thing to say :)

Said it anyway :nervous:

 
Didn't Blaise Russel get a highlight on his first thread too? I mean, with homesick and all.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
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Offline Gloriano

  • silver dracon
  • 210
  • Oh
Cool gonna install armada again
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 
Grrrrr like I need another reason to reinstall Armada 2. :p looks like you put the final nail in to coffin man. Looks very good, in deed. What's the mods site? I wanna see what else you guys got goin on!

p.s. there is a FS mod for HW1. It never really got completed and is kinda buggy, especially if you get more than four comps in a skirmish. If I can find the URL I'll post it along in here.
tianjun1298 > Your this only the fine insect which escapes from the condom

 

Offline Falcon

  • 29
:welcome:

Welcom Stalker!

 

Offline Stalker

  • 24
hehe. Thanks guys.

Right now the mod doesn't have a site. Story is, the mod was originally being toyed with by the original creator, but he never really got to the point where it was playable. It's kind of languished in the realm of 'abandonmod' for awhile, till I picked it up and spruced it up. In other words, once I get time, I'll up a site ;)

At the moment the mod is in Alpha. I've got 90% of my models and all my sounds and such, it's just a matter now of fleshing that out in the game world.

If you have any questions, feel free to ask in this thread and I'll do my best to answer them. Till then, here's a few answers...

- It will have nebula maps. I'm going for the "suprise" effect... so a fighter patrol in a nebula map could very well bump into a Ravana Destroyer gliding through the mists...

- Some beam weapons will 'slice' through their targets. In Armada's engine it's really an 'on' or an 'off' kinda thing... mostly anti-fighter beams will have this feature.

- Scale will be accurate. Fighters will be really small, but still visible even at max zoom. Fighters are really the only good defense vs. bombers, which are the best defense vs. cap ships... so everything has a place!

- Fighters and installations will be built, RTS style. Cap ships, however, will be jumped in using Subspace Nodes. There will be a limited number of these Nodes on a map, not all of them stable. Maintaining control of the stable nodes will mean the difference between winning and losing the game, in many cases.

- Resources will be Gas clouds (deuterium) and rocky planetoids (raw materials). These can be used directly to construct installations or fighters/bombers, or can be traded back to Central Command in exchange for "Command Points", which you can use to have Command send in Capital Ships through Subspace Nodes under your control.

- And of course, the all-encompassing etc.
« Last Edit: July 20, 2004, 01:15:39 pm by 2041 »
Steve "Stalker" Croy
Project Lead
Project 90 Software Inc.

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Nice.

I really hope this iteration gets completed. IIRC, FS2 > Armada mods have a history of dying, I've seen three others go already. I really hope you can make it with this one though. :)

Oh, you might want to look up a member here, devils_hitman. He was making an FS2 > Armada II mod a while ago and had some really nice ships going for it. He still lurks around once in a while.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 
Min question I have on this is what are you going to do about the races/sides? In FreeSpace, there is only a few, unless you plan on splitting the GTVA up and giving both the Terrans and Vasudans their own side. And make a seperate side for the NTF, HOL, and Shivans, but that still dosent fill all the spots in Armada 2. And, one more thing, are you going to be using any user made ships? Because, again, the ammount of ships in Armada 2 is a bit more than in FreeSpace 2. I know you dont have to replace everything, but it'll feel kinda bare if the Vasudans only get a few different cap ships, but the Terrans get a ton.

Oh, and more screenshots!
tianjun1298 > Your this only the fine insect which escapes from the condom

 

Offline Stalker

  • 24
Ask and you shall recieve.

This is the current ship/station/race list for the mod. Original plans had the HoL and NTF making an appearance, but they were later scrapped for the current iteration...

Certain ships (like the Medusa Bomber and Aeshma Fighter) are missing from the list in the interest of removing some Great War relics and equalizing the ship numbers on each side. In addition, certain ships (like the Vasudan Battleship) are in flux as to their eventual identity.

Terrans

Stations
Command Post: GTI Arcadia
Refinery: GTI ???
Shipyard: GTI Ganymede
Light Turret: GTSG Alastor
Heavy Turret: GTSG Mjolnir

Utility Ships
Construction Ship: GTFr Silenus
Miner: GTG Zephyrus

Support Ships
AWACS: GTA Charybdis

Fighters
GTF Myrmidon
GTF Hercules II
GTF Erinyes
GTF Perseus
GTF Pegasus (Stealth)

Bombers
GTB Artemis
GTB Boanerges
GTB Ursa

Capital ships
Cruiser: GTC Fenris
Cruiser: GTC Leviathan
Heavy Cruiser: GTC Aeolus
Corvette: GTCv Deimos
Destroyer: GTD Orion
Advanced Destroyer: GTD Hecate
Battleship: GTVA Colossus


Vasudans

Stations
Command Post: GVI Cairo
Refinery: GTI ???
Construction Yard: GTI Ganymede
Light Turret: GVSG Ankh
Light Turret: GVSG Edjo

Utility Ships
Construction Ship: GVFr ???
Miner: GVG Anuket

Support Ships
AWACS: GVA Setekh

Fighers
GVF Seth
GVF Horus
GVF Thoth
GVF Serapis
GVF Tauret
GVF Ptah (Stealth)

Bombers
GVB Osiris
GVB Bakha
GVB Sekhmet

Small/Capital Ships
Light Cruiser: GVC Aten
Cruiser: GVC Mentu
Corvette: GVCv Sobek
Destroyer: GVD Typhon
Advanced Destroyer: GVD Hatshepsut
Battleship: (We'll see)


Shivans

Stations
Command Post: Stronghold?
Shipyard: ???
Light Turret: SSG Trident
Heavy Turret: SSG Belial
Sensor Station: Comm Node (replaces AWACS)

Utility Ships
Construction Ship: SFr Mephisto
Miner: SG Rahu

Fighters
SF Dragon
SF Basilisk
SF Manticore
SF Mara
SF Astaroth

Bombers
SB Nephilim
SB Seraphim
SB Nahema

Capital Ships
Light Cruiser: SC Cain
Cruiser: SC Lillith
Heavy Cruiser: SC Rakshasa
Corvette: SCv Moloch
Destroyer: SD Demon
Advanced Destroyer: SD Ravana
Battleship: SJ Sathanas
Steve "Stalker" Croy
Project Lead
Project 90 Software Inc.