I'm testing a new forum search which hopefully works better than the existing one. It currently only indexes public posts. Feedback welcome-- ngld
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Definitely not! A cruiser up moves to slowly, and anything less than one is as good as dead even as a glancing hit!
I think this is one of the coolest explosions i've eve seen in freespace
Quote from: fsphiladelphia on December 20, 2008, 12:36:38 pmare these custom explosions?The default explosions don't look that pretty.
Hmm.Your explosions look a bit pixelated. You might want to check what happens if you create two new files:..\Path\To\Freespace2\mediavps\data\tables\mv_fireball-fbl.tbm..\Path\To\Freespace2\mediavps\data\tables\mv_expl-wxp.tbmand paste the following text into them:mv_fireball-fbl.tbmCode: [Select]; fireball.tbl;; Table file for specifying which filenames are to be used for which explosions;;#Start$Name: exp04 ; Used for the 4 little explosions before a ship explodes+Explosion_Medium$LOD: 1$Name: WarpMap01 ; Used for the warp in / warp out effect+Warp_Effect$LOD: 1$Name: WarpMap02 ; Used for the KNOSSOS warp in / warp out effect+Knossos_Effect$LOD: 1$Name: exp05 ; Used when an asteroid explodes+Asteroid$LOD: 1$Name: exp05 ; ship explosion 1+Explosion_Large1$LOD: 1$Name: exp06 ; ship explosion 2+Explosion_Large2$LOD: 1#Endmv_expl-wxp.tbmCode: [Select]; weapon_expl.tbl;; Table file for specifying which filenames are to be used for which explosions;;#Start$Name: exp20 ; flak explosion$LOD: 1$Name: ExpMissileHit1 ; missile hits, etc.$LOD: 1$Name: exp05$LOD: 1$Name: exp06$LOD: 1$Name: exp04$LOD: 1$Name: Subach_Impact$LOD: 1$Name: Mekhu_Impact$LOD: 1$Name: Akheton_Impact$LOD: 1$Name: MS_Impact$LOD: 1$Name: Prometheus_Impact$LOD: 1$Name: Maxim_Impact$LOD: 1$Name: Kayser_Impact$LOD: 1$Name: Circe_Impact$LOD: 1$Name: Lamprey_Impact$LOD: 1$Name: Shivan_Impact01$LOD: 1$Name: Vapula_Impact$LOD: 1#EndOther way is to open mv_effects (?), extract the tables and edit them to have LOD number one on all explosions, but I think this is a faster way... It should make all explosions to use their highest resolution or somesuch.In fact, I don't remember whether you actually need to do anything about mv_expl-wxp.tbm ot if the settings are already maxed out in the MediaVP's, but better safe than sorry....
; fireball.tbl;; Table file for specifying which filenames are to be used for which explosions;;#Start$Name: exp04 ; Used for the 4 little explosions before a ship explodes+Explosion_Medium$LOD: 1$Name: WarpMap01 ; Used for the warp in / warp out effect+Warp_Effect$LOD: 1$Name: WarpMap02 ; Used for the KNOSSOS warp in / warp out effect+Knossos_Effect$LOD: 1$Name: exp05 ; Used when an asteroid explodes+Asteroid$LOD: 1$Name: exp05 ; ship explosion 1+Explosion_Large1$LOD: 1$Name: exp06 ; ship explosion 2+Explosion_Large2$LOD: 1#End
; weapon_expl.tbl;; Table file for specifying which filenames are to be used for which explosions;;#Start$Name: exp20 ; flak explosion$LOD: 1$Name: ExpMissileHit1 ; missile hits, etc.$LOD: 1$Name: exp05$LOD: 1$Name: exp06$LOD: 1$Name: exp04$LOD: 1$Name: Subach_Impact$LOD: 1$Name: Mekhu_Impact$LOD: 1$Name: Akheton_Impact$LOD: 1$Name: MS_Impact$LOD: 1$Name: Prometheus_Impact$LOD: 1$Name: Maxim_Impact$LOD: 1$Name: Kayser_Impact$LOD: 1$Name: Circe_Impact$LOD: 1$Name: Lamprey_Impact$LOD: 1$Name: Shivan_Impact01$LOD: 1$Name: Vapula_Impact$LOD: 1#End
They look like retail explosions.
Actually, I believe that shot was due to pure and absolute luck, not because of any mediavps.
I do think the BP badges are rather striking.One of my reasons for liking the new explosions is that it makes blob turret impacts look more intimidating. Suddenly there are chunks flying everywhere.