glow points were like the first thing I added, like 2 years ago, they arn't new, just nobody uses them, in PCS there should be a glow points section, there very similar to thrusters, a few things diferent though, you have to specify a texture within a group, and points that have a NULL (0,0,0) normal will be rendered at all times, otherwise the'll fade in and out as they point at/away from you, if you want to make them blink, have all the points that you want to be on at a time (that have the same texture) in the same group, then give the groupe an on and off time (these are only needed if you want the group to blink) disp time is only needed if you want diferent groups to blinnk in a sequence.