Author Topic: Smoothgrouping HELL..........  (Read 6651 times)

0 Members and 1 Guest are viewing this topic.

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Smoothgrouping HELL..........
it should work sort of like what you said
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Smoothgrouping HELL..........
in ts6, yes. In precedent versions there could be problems (or so I've been told).
you'll have (in truespace) a different material for each different autofacet setting, althought all the materials will use the same texture.
This way you can have polys almost smoothed and other polys faceted, althought all the polys are mapped with the same texture.
« Last Edit: August 06, 2004, 04:06:38 am by 433 »

 
Smoothgrouping HELL..........
Finally, I'm getting the hang of TS's horrid material application process. Thank you Karma. My first successfull test of PROPER smoothgroups.



There must be a way to view a mesh's materials in a list of some sort. I find that I have to keep checking to see if the material I'm using is not already being used or else I start joining different smoothgroups together.

AND LOOK KARMA, NO FACETING IN THE SPECULARS!!!!
« Last Edit: August 06, 2004, 12:32:59 pm by 1582 »

 

Offline Vertigo1

  • 'Scaper
  • 28
Smoothgrouping HELL..........
Thats a mighty purty Enterprise you got there! :)
Gargoyles, Season 1.  Buy it, or DIE! :)

"Professor! This ship is capable of traveling 90 percent the speed of light! Why are we only doing 35 miles an hour!" - Leela
"Because we're in a hurry!" - Professor

"from a purely stastical standpoint japanese men DO have smaller penii on average" - Kazan

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Smoothgrouping HELL..........
Looks great :yes:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Smoothgrouping HELL..........
holy crap thats better than hte last one!!!!!!!! :EEK:
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Smoothgrouping HELL..........
Quote
Originally posted by Omniscaper


AND LOOK KARMA, NO FACETING IN THE SPECULARS!!!!



and how the hell you did it? cuz I'm not able to obtain the same results with autofacet, and believe me I've made lots of tests.
If you can replicate it then tell me how to, thanks:)
BTW the phaser array seem to still have this spec problem, maybe you could be able to see where's the difference between the phaser array and the rest of the saucer (either in the materials or the procedure you used)

 
Smoothgrouping HELL..........
Getting close!!!  

Karma, I've been using low number autofacet settings for the saucer, something I doubt would work well with the Tie Fighter's sphere. The phaser array in the previous post was set to 0 in autofacet.

Faceting still occurs, but the autofacet numbers I've set has reduced it tremendously!


 
Smoothgrouping HELL..........
Wow, check out this shot with latest Environment map implementaion.....    



Now if only stencil shadows would stop crashing with this model.......

 

Offline vyper

  • 210
  • The Sexy Scotsman
Smoothgrouping HELL..........
:eek2:
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Smoothgrouping HELL..........
awesome :eek2:
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 
Smoothgrouping HELL..........
Now can someone tell me how to use those new blinky lights 3.6 offers?

 

Offline Fractux

  • 28
Smoothgrouping HELL..........
That's really beautifull.

Cheers!
-What exactly gets separated in "mechanically separated chicken" ?

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Smoothgrouping HELL..........
Quote
Originally posted by Omniscaper
Now can someone tell me how to use those new blinky lights 3.6 offers?

If you are refering to those seen on the Arcadia and Ulysses included in the mv_models,  those have glow-points.  Glow-points are seldom-used, but have their advantages to glow-maps.  I think there are controls in PCS to add them, but dammed if I know how it all works.

Later!
The Trivial Psychic Strikes Again!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Smoothgrouping HELL..........
glow points were like the first thing I added, like 2 years ago, they arn't new, just nobody uses them, in PCS there should be a glow points section, there very similar to thrusters, a few things diferent though, you have to specify a texture within a group, and points that have a NULL (0,0,0) normal will be rendered at all times, otherwise the'll fade in and out as they point at/away from you, if you want to make them blink, have all the points that you want to be on at a time (that have the same texture) in the same group, then give the groupe an on and off time (these are only needed if you want the group to blink) disp time is only needed if you want diferent groups to blinnk in a sequence.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Smoothgrouping HELL..........
i use glopoints alot, its just i havent released a new version of nukemod in like 3 years :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline FireCrack

  • 210
  • meh...
Smoothgrouping HELL..........
i can genuinley say that looks better than the "real" one.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Styxx

  • 211
    • Hard Light Productions
Smoothgrouping HELL..........
Hm, if you had just waited a few more days you probably wouldn't have had to do all that work on Truespace... but hey, it's looking great, so good job!

:)
Probably away. Contact through email.

  

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Smoothgrouping HELL..........
Oh? Hey! Get it done then! I prefer the 3dMax shading to TS. So what if MT will be delayed 3 day more? ;7
Freelance Modeler | Amateur Artist

 
Smoothgrouping HELL..........
Whoa wait a minute....

Is there a 3dsmax > POF program in the worx? If so, PLEASE direct me to it. You'll be my personal digital savior!!!