Originally posted by taylor
If you have to actually reboot your computer to get the game working at a good speed then it's probably a system problem. Anything that the game does should be undone when it exits. Going to one of WMCoolmon's recent builds doesn't do this?
You get this wrong. Pls read my post above, I made some test with
different builds, and just for make sure, I have rebooted the system
every time before FS loads (just to make sure the memory is clear).
With standard 3.6 and escpecially the 20040401-build, I have no
slowdown, and can load missions many times without slowdowns.
But with the new build I can only play 1 mission (and that slower than
in the other builds), and then when loading another mission, the
game is nearly freezing.
I have no knowledge about the coding-stuff, but it is obvious that
the memory isn't cleared anymore when exiting a misson.
Of course Kazan's is right, WCS has a high-memory use, but we
haven't encountered this kind of problems before.
(edit) Thats the post I was referring to :
Hey, I tested this build (20040401) (according to the filename I already used that
one earlier). After browsing this forum, I launched FS (without reboot)
and loaded a mission. I quit and reloaded the mission 3 times (without
reboot or even leaving freespace), and encountered no big memory-leak
at all. Game-speed was at normal 100% (my scale, just for
explanation)
So far so good. I rebooted, and used the new build again.
After loading the same mission the first time, my game-speed was
only 70% of the old speed. Without exiting Freespace (or reboot
again) I reloaded the same mission, and the game-speed was down
to 20 % ! Another reload would either freeze it, or CTD.
Once again, this are my system-specs and used flags:
-glow -jpgtga -fps -ambient_factor 100
P4, 2,0 GHz, 512 MB RAM,
WIN98SE, GF4 TI4200 64 MB