Author Topic: Thus spoke taylor: "What memory leak?" [build attached]  (Read 8276 times)

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Offline Kazan

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Thus spoke taylor: "What memory leak?" [build attached]
http://www.deepbluebettas.com/fs2/28072004_fs2_open_r.zip

so taylor fixed the memory leak today as well.
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Thus spoke taylor: "What memory leak?" [build attached]
/me is a happy camper

 

Offline redsniper

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Thus spoke taylor: "What memory leak?" [build attached]
*dives out of the way as goo from the giant bug being squashed sprays everywhere*
:nervous:
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The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

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Offline JR2000Z

  • 27
Thus spoke taylor: "What memory leak?" [build attached]
Taylor is on fire!!!!!
I finally destoryed the Shivan armada and all I got was this lousy T shirt.

 

Offline Kosh

  • A year behind what's funny
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Thus spoke taylor: "What memory leak?" [build attached]
Thanks, Taylor, for making FSO playable again.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Nuke

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Thus spoke taylor: "What memory leak?" [build attached]
nice, been waiting awhile for a new build.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Gloriano

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Thus spoke taylor: "What memory leak?" [build attached]
Awesome I gonna test it
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When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Fury

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Thus spoke taylor: "What memory leak?" [build attached]
Is this a stable build? As in at least on-par with 3.6?

 

Offline Fear

  • 26
Thus spoke taylor: "What memory leak?" [build attached]
Tested it and the memory leak is even huger. from 650mb ram in use in bobboau build. in this build i get 890mb ram of use.

besides loading is still huge and basiclly its fixed nothing for me only made is worse :( FSO still unplayable

 

Offline Flipside

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Thus spoke taylor: "What memory leak?" [build attached]
Have you tried it without the Media VP? Mine's still stop-start with the VP installed, and yet runs pretty darn well without it. I'm just wondering if we are pushing things a bit too far with the current .vp? Oddly enough most performance slow-downs 'seem' to be around TGA's and ANI's :( Oh yes and about a 1/2 second freeze whenever the subspace node appears.

 

Offline Singh

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Thus spoke taylor: "What memory leak?" [build attached]
random CTDs with this build. Once, I got no error. BUt the second time I got this:

Error: ai_find_path tring to find a path (30) that doesn't exsist, on ship GTD Ionas
File:C:\projects\fs2_open\code\Ship\AiCode.cpp
Line: 3876

Call stack:
------------------------------------------------------------------
    28072004_fs2_open_r.exe 005dd2ca()
    28072004_fs2_open_r.exe 005ddbde()
    28072004_fs2_open_r.exe 004d6f6d()
    28072004_fs2_open_r.exe 004d9072()
    28072004_fs2_open_r.exe 004d9240()
    28072004_fs2_open_r.exe 004b1914()
    28072004_fs2_open_r.exe 0043b1da()
    28072004_fs2_open_r.exe 011f5d48()
    28072004_fs2_open_r.exe 0121f808()
    28072004_fs2_open_r.exe 01220448()
    28072004_fs2_open_r.exe 0123a148()
    28072004_fs2_open_r.exe 0123e3c8()
    28072004_fs2_open_r.exe 012414c8()
    28072004_fs2_open_r.exe 0123bf08()
    28072004_fs2_open_r.exe 01200e08()
------------------------------------------------------------------
"Blessed be the FREDder that knows his sexps."
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Dreamed of much, accomplished little. :(

 

Offline Svizel

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Thus spoke taylor: "What memory leak?" [build attached]
Quote
Originally posted by Flipside
Have you tried it without the Media VP? Mine's still stop-start with the VP installed, and yet runs pretty darn well without it. I'm just wondering if we are pushing things a bit too far with the current .vp? Oddly enough most performance slow-downs 'seem' to be around TGA's and ANI's :( Oh yes and about a 1/2 second freeze whenever the subspace node appears.

Try the "lite" versions of .vp files, it might help your game to run better with current builds. :)
...but what do i know, i'm just Drunk.
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Offline TopAce

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Thus spoke taylor: "What memory leak?" [build attached]
OK, I downloaded it. I wIll test it today as well as  post comments.
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Offline Inquisitor

Thus spoke taylor: "What memory leak?" [build attached]
taylor is our resident guru.

donations accepted.
« Last Edit: July 29, 2004, 10:19:05 am by 561 »
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Offline taylor

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Thus spoke taylor: "What memory leak?" [build attached]
Try this build: 20040729-win32.zip

I don't get any leaks with this one so if anyone else does please let me know what cmdline options you are using.  This build is plain CVS with nothing special added.  It was tested with all of the normal MediaVPs and all graphics options turned on.

Singh: That is a known problem but we're not 100% sure why it's happening or what to do about it.  It will get fixed though.  What mission did you get that error on?

 

Offline Singh

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Thus spoke taylor: "What memory leak?" [build attached]
Quote
Originally posted by taylor
Try this build: 20040729-win32.zip

I don't get any leaks with this one so if anyone else does please let me know what cmdline options you are using.  This build is plain CVS with nothing special added.  It was tested with all of the normal MediaVPs and all graphics options turned on.

Singh: That is a known problem but we're not 100% sure why it's happening or what to do about it.  It will get fixed though.  What mission did you get that error on?


I get a FPS boost with this build (at least, in the parts I was able to play) and on the whole, it just seems faster.

EDIT: meant the previous build, not this one, sorry.

The mission I tested on was one I was developing, and in a nebula.
« Last Edit: July 29, 2004, 09:43:18 am by 1259 »
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Taristin

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Thus spoke taylor: "What memory leak?" [build attached]
Quote
Error: ai_find_path tring to find a path (30) that doesn't exsist, on ship GTD Ionas


Wow. An error with a spelling error... Strangeness...
Freelance Modeler | Amateur Artist

 
Thus spoke taylor: "What memory leak?" [build attached]
I've seen it happen a lot during the D3D parts of debug.

You should see of the comments in the source......
just another newbie without any modding, FREDding or real programming experience

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You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Kazan

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Thus spoke taylor: "What memory leak?" [build attached]
taylor: did the 'known bug' show up recently? it may be my fault (when i added AIM_FLY_TO_SHIP)
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Thus spoke taylor: "What memory leak?" [build attached]
on spelling errors:

I've seen it happen a lot during the D3D parts of debug.

You should see of the comments in the source......
« Last Edit: July 29, 2004, 10:00:51 am by 936 »
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm