Author Topic: Stencil Shadows  (Read 37151 times)

0 Members and 1 Guest are viewing this topic.

That was the first build. The second produced stranger results......





 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Dude, now I know why Bungie's so excited about putting self-casting shadows into Halo 2. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Cabbie

  • 27
Beautiful!!! Great work man!

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
In your face, Demon **** (DS, heh, ya know that fag who's well...yeah)

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
good work Bob, as always. Aside from Tenebrae for Quake, I don't know of any game engine that has been more modernized than Freespace 2, thanks largely to your efforts.

How much of a slowdown do you think this will produce?
« Last Edit: July 29, 2004, 07:52:27 pm by 644 »

 

Offline Rol

  • 24
Bobboau is it possible that ships made shadows on other ships
or that it is ever possible that other ships and weapons fire will be reflected by the hull?
if you get that to work i will build a temple for you:)

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by Setekh
Dude, now I know why Bungie's so excited about putting self-casting shadows into Halo 2. :)


Hah! SCP > Halo 2 :p
-C

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
Quote
Originally posted by Rol
Bobboau is it possible that ships made shadows on other ships
or that it is ever possible that other ships and weapons fire will be reflected by the hull?
if you get that to work i will build a temple for you:)




Not much use in a space sim I think, space being mostly empty, so that it is unlikely that a shadow will be reflected on another ship, and even then, it flicks by so fast. I can see how it useful for ground-based games, such as Doom, especially when they are mostly indoors.

But nevertheless, the self shadowing itself is worth it. Eye-candy ahoy.
« Last Edit: July 29, 2004, 08:12:25 pm by 644 »

 

Offline Rol

  • 24
oh i overlooked that..
but think on an escort mission when you fly with your wingmans ner a big ship and there are shadows of all ships... i would like it:)

another thing .. i remember a mission in freelancer were a prison ship is damaged and have a plasma leak or something and smoke come out of the hull and create a small lokal nebular ... is that possible?:)

 
Have you thought about "cheating" a little and limiting the distance a shadow can be cast depending on the size of the casting object?  After all, the shadow of a pegasus on a capship will be pretty much invisible from even just 500m out.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Or using different LODs depending on how far the ship is from the camera.
-C

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
there is no culling or anything in ether build, I'd say the first one would probly be a better representation of what the frame rate will be like
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
ok, this will defenately be the last build I post on the matter, I'm prety sure everything looks right (as far as placement of shadows is concerned), this friday, I will start to actualy implement a final implementation.

http://freespace.volitionwatch.com/blackwater/fs2_open_shadow3.zip
« Last Edit: July 29, 2004, 11:54:03 pm by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Sigma957

  • 29
  • Darkness descending...
The Babylon Project- Bringing babylon5 to freespace2

VWBB Survivor 1095 (Sigma957) 24/2/2001

 

Offline Ashrak

  • Not Banned
  • 210
    • Imagination Designs
ok the ones that worked are MAJOR COOL!
I hate My signature!

 

Offline übermetroid

  • Current Father Of Samus
  • 28
  • He who dares wins.
Quote
Originally posted by Bobboau
http://freespace.volitionwatch.com/blackwater/fs2_open_shadow3.zip


Testing it and it runs fine.


Fun to play in game.  I did notice that the shadow could go on other ships too, not just cap. ships.  

This is VERY noticable in game.  Looks great!
"This is your life and it's ending one minute at a time."

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Very IMPRESSIVE !! Good Work Bobboau !!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Quote
Originally posted by Rictor


Not much use in a space sim I think, space being mostly empty, so that it is unlikely that a shadow will be reflected on another ship, and even then, it flicks by so fast. I can see how it useful for ground-based games, such as Doom, especially when they are mostly indoors.

But nevertheless, the self shadowing itself is worth it. Eye-candy ahoy.


well imagine a superstardestroyer warping in and suddenly obscuring EVERYTHING......

@bob...


that rocks!

I suppose you are limiting somewhat the shadows, so that fighters don't project their shadow too far away?
Ohh I only dream to be able to run that build, I really need a new pc:(

 

Offline Cabbie

  • 27
I just have to say this again! The stuff that you guys do here rivals what the modders of Falcon 4 have accomplished so far! Simply amazing!

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
you have not seen evil till you have seen the Lilith rotate in the Techroom, it's arms casting strange shadows on it's own, dark hull.

Strangely, the tech-room doesn't work at 640x480 for this build. I haven't tried it in-game though :/
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(