Author Topic: New background nebula release  (Read 8567 times)

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Offline karajorma

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New background nebula release
Quote
Originally posted by Lightspeed
by editing stars.tbl. Don't wanna do that, though. I will FRED through the main campaign with jdjt, once this is done, though.

Or, put it this way, we'll make templates for each system, and then assign them to the missions. That's what I was/ I am collectiong your background compositions for :p


Can you release the templates as a pack too once you're ready? I have a few missions set in systems which appear in FS2 and I'm a stickler for staying close to canon if I can :D
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Offline Singh

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New background nebula release
Quote
Originally posted by Lightspeed
by editing stars.tbl. Don't wanna do that, though. I will FRED through the main campaign with jdjt, once this is done, though.

Or, put it this way, we'll make templates for each system, and then assign them to the missions. That's what I was/ I am collectiong your background compositions for :p


You guys need any help? I do have a copy of the mission I redid (the one with the Colossus going down) here somewhere...but it got corrupted I think.
either way, i think I could help - sometimes combining the new and old nebulas do make nice results ;7
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Offline Kazan

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New background nebula release
can you add in bitamps with various sized stars
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Offline jdjtcagle

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New background nebula release
Quote
Originally posted by Singh


You guys need any help? I do have a copy of the mission I redid (the one with the Colossus going down) here somewhere...but it got corrupted I think.
either way, i think I could help - sometimes combining the new and old nebulas do make nice results ;7


Yeah, if anybody has in-game fixes I think it would be better if we added those :nod:

I think we are going to do one with stars that appear in the real world and just the Freespace 2 canon stars in the other... :)
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Offline Taristin

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New background nebula release
Quote
Originally posted by Kazan
can you add in bitamps with various sized stars


That was ruled out because the background stars streak when you move, but bitmap ones don't. It'd look funny.
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Offline jdjtcagle

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New background nebula release
Can we changed the way lights are rendered to get the same effect?
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Offline Kazan

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New background nebula release
i still want them -- we can implement motion-blur for all background objects (obviously activated per-bitmap by-flag)
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Offline jdjtcagle

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New background nebula release
*eye's widen*  :eek:
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------------------------------------------
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Offline CP5670

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New background nebula release
Lightspeed, any idea on when you will release the final version? I am holding off putting these in my missions only because you are still releasing major updates to them. :)

There are one or two nebula graphics in each set that seem to be almost completely black though and can probably be removed, although I haven't seen how they look ingame.

 

Offline übermetroid

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New background nebula release
I'll download this when it gets put in the .VP files...  :D
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Offline Lightspeed

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New background nebula release
Well, I have two more sets planned - unless someone has a very specific wish i'll be finished after that.

Kazan: Motion blur for all background images? When/If that gets implemented, I could probably do some - Although I'll first wait for the new star background system, that someone *cough RT(?) cough* wanted to code. :)
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Offline Singh

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New background nebula release
Quote
Originally posted by jdjtcagle


Yeah, if anybody has in-game fixes I think it would be better if we added those :nod:

I think we are going to do one with stars that appear in the real world and just the Freespace 2 canon stars in the other... :)


I'll PM any templates I can finish up using whatever nebs LS has released till now.
*goes off to look for the Sandwich's mission background pack :D
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Offline Lightspeed

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New background nebula release
Great, just copy n' paste the spew from the mission file and PM me. It'll be added to TehBackgroundLibrary(TM).
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New background nebula release
Lightspeed: When/if I do release the random mission builder, could you lend me that pack?
just another newbie without any modding, FREDding or real programming experience

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Offline Lightspeed

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New background nebula release
Of course. I will release the complete system table when i'm through with jdjtcagle :)

Important Note: Nebula Release 6 zipfile has been updated. There was a minor cosmetic flaw with nebulF1-main which has been fixed. If you have downloaded the release already, you'll have to download again to have the updated file.
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Offline Fafner

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New background nebula release
those nebulas look great

some soild work there mate
:cool:
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Offline KARMA

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New background nebula release
Quote
Originally posted by Kazan
i still want them -- we can implement motion-blur for all background objects (obviously activated per-bitmap by-flag)

actually that's something I'd like to see.
Or at least make it so the game doesn't generate it's own stars at all.
My dream is to have something like a glowmap for the stars in the background, I mean a black/white image that will tell the game where to draw the stars, of which size, and maybe of which colour and intensity too.

BTW I'm using nonetheless bitmap stars, it doesn't look weird IMHO (actually it seem that those who tested my backgrounds didn't even realized that there were bitmap stars all over the sky) but it surely would work better with a new system.

 

Offline lefkos

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Re: New background nebula release
aww man! the link is broken :cry:
is there an other place to download it?
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Offline Kazan

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Re: New background nebula release
what is with the ****ing newbs and ressurecting 3 year old threads?
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Offline Wobble73

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Re: New background nebula release
I think you mean

:necro:
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