Originally posted by Kazan
i still want them -- we can implement motion-blur for all background objects (obviously activated per-bitmap by-flag)
actually that's something I'd like to see.
Or at least make it so the game doesn't generate it's own stars at all.
My dream is to have something like a glowmap for the stars in the background, I mean a black/white image that will tell the game where to draw the stars, of which size, and maybe of which colour and intensity too.
BTW I'm using nonetheless bitmap stars, it doesn't look weird IMHO (actually it seem that those who tested my backgrounds didn't even realized that there were bitmap stars all over the sky) but it surely would work better with a new system.