Author Topic: My finest Hour  (Read 11583 times)

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Offline Kie99

  • 211
When I was playing Their Finest Hour I managed to use Delta wing to disable the Four BFRed turrets on the Sathanas (without cheating believe it or not) but the mission just carried on forever, I thought I deserved some sort of medal or at least permission to return to base after saving 30,000 lives!
By the way can anyone think of a good reason the Mission Designers destroyed the Colossus?  I don't see the point of it.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 
For the plot value, I would assume.

And you probably 'broke' the mission, btw.  It wasn't designed to take a success like that fully into account, and thus couldn't handle it, IIRC.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Kie99

  • 211
I know i "broke the mssion," but I still don't understand why the Colossus had to go, we already knew the power of the SJs because we'd seen the Phoenecia and Psamtik get FRIED, I just think they could have just put the Colossus somewhere else for the last couple of missions
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 
It was important from a stroy point that the Colossus fell.  After the destruction of Sathanas #1, and the introduction of the Kayser, the Shivans began to look vulnerable.

The Colossus was the Alliance's greatest weapon, but we needed to see that it wasn't enough.
#Bal kote, darasumm knte,
  Jorso'ran kando a tome,
  Sa kyr'am Nau tracyn kad, Vode an#

 - Traditional Mandalorian war chant

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
The mission is just stupid. It is so strange that Command orders the colossus to engage subspace drive despite it was disable. Something whispers that mission wasn't tested more than twice.

Quote
Originally posted by Deathstorm V2
It was important from a stroy point...


I am glad to realize not I am the only one to mispell 'story' as 'stroy'.

Quote
Originally posted by Deathstorm V2
...The Colossus was the Alliance's greatest weapon, but we needed to see that it wasn't enough.


It needn't have been destroyed to show it was not enough. Did you think the Colossus is to win the war instead of Alpha 1? :drevil:

Quote
Originally posted by kietotheworld
I know i "broke the mssion," but I still don't understand why the Colossus had to go, we already knew the power of the SJs because we'd seen the Phoenecia and Psamtik get FRIED, I just think they could have just put the Colossus somewhere else for the last couple of missions


As far as I know, it has the guardian flag, which means its hull stops at 1%.
« Last Edit: August 11, 2004, 01:07:20 pm by 1079 »
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Kie99

  • 211
Well if you FRED2 a mission a ship can depart even if it is disabled, but the Colossus never jumps out in the main campaign because its Centre of Gravity is in the wrong place and the first half of the ship just dissapears, then the rest of the Colossus jumps out.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 
that's why it does the "baseball bat swing" too, it's off centre gravity...fecking ship designers got sloppy making the Colossus...I wonder what would happen if someone edited the Colossus to fix the little problems it has...wonder what would happen then...

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
Quote
Originally posted by kietotheworld
Well if you FRED2 a mission a ship can depart even if it is disabled, but the Colossus never jumps out in the main campaign because its Centre of Gravity is in the wrong place and the first half of the ship just dissapears, then the rest of the Colossus jumps out.


It can jump out in the game, yes, but you know it would be unrealistic.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline aldo_14

  • Gunnery Control
  • 213
The Collossus' death is symbolic.  

It represents humanities (and by extension, the GTVA as awhole) attempts to reclaim the stars - the hopes and dreams of a generation which has lost its home.  

When the Collosus is destroyed, it's not just the deaths of 30,000.  It's the death of any hope that the Shivans can be defeated.  It hammers it home - Capella is doomed.

If the Collosus had survived, what would it be?  Nothing more than a failed weapon which could not hold back the Shivans.  This way, it went out in a blaze of glory.  Had it not been such a fugly ship, it'd have been pretty damn poignant.

 

Offline Starks

  • 29
Well, even if the Collosus survived... Would it have been able to escape Capella?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
If a weapon cannot beat 80 Sathanases, is that a failure? :wtf:

Quote
Originally posted by LLivingLarge
Well, even if the Collosus survived... Would it have been able to escape Capella?


It would have been the only ship to guard the jump node out of Capella to Vega. Imagine that huge 6 kilometre behemoth guarding a jump node. That demands attention.
« Last Edit: August 11, 2004, 03:50:55 pm by 1079 »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Someone mentioned that if you disable all the turrets the mission wont work, thats not true at all, Ive done it a couple timesand it just tells you you did a good job and that you need to goto the next mission.
Stop... Hammertime :hammer:

 

Offline Blaise Russel

  • Campaign King
  • 29
    • http://mysite.freeserve.com/sbre/index.html
Quote
Originally posted by kietotheworld
By the way can anyone think of a good reason the Mission Designers destroyed the Colossus?  I don't see the point of it.


I'm given to understand that originally the Colossus was supposed to be the ship that destroyed the Capella-Epsilon Pegasi jump node.

Check "Clash of the Titans II" (which really should have had another Demon destroyer in there, just like the original) or Sandwich's ship list thingamabob.

 

Offline Kie99

  • 211
Quote
Originally posted by Night Hammer
Someone mentioned that if you disable all the turrets the mission wont work, thats not true at all, Ive done it a couple timesand it just tells you you did a good job and that you need to goto the next mission.


You are only allowed to warp out once the Colossus gets destroyed and there are only 2 debriefings, 1 says:
Quote
The Colossus has been destroyed. Over thirty thousand officers and crew, our colleagues, compatriots, and friends, perished in this battle. The most powerful Terran-Vasudan warship ever constructed, twenty years in the making, was vaporized in a matter of minutes.

Command acknowledges there was nothing you could have done to save the Colossus. Many of your squadmates were killed, and you are lucky to have survived the engagement. However, we have no time to mourn the dead. We have a job to do, and if we fail, millions more will suffer and die.

The 70th Blue Lions are being scrambled to assist the Bastion. Report to the ready room on the double.


and the other says you did not have authorization to return to base... blah-de-blah

So unless some fighters destroy the Colossus you can't warp out without getting a Rollicking off Petrach!
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
I even managed to destroy that Sath once, without cheats.  I even saved a pic of it.

I didn't get the credit for the kill though.

Later!
The Trivial Psychic Strikes Again!

 

Offline Kie99

  • 211
WELL I GOT THE KILL!
« Last Edit: August 11, 2004, 04:24:25 pm by 1934 »
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
FSO or FS2_retail?
The Trivial Psychic Strikes Again!

 

Offline Kie99

  • 211
If you're talking to me I use retail, FSO always crashes,
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Kie99

  • 211
By the way did the Colossus survive?
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
I always play FSO, and Trebs (which have the "bomber+" flag) no longer kill destroyers or anything larger.  I have to use the bombers (that Command sends in if you lose too many fighters) to take her down.  Its quite an involved process that I logged in a thread somewhere in this forum.

No, there wasn't time to disarm the Sath before it killed the big watergun... I mean, the Colossus.  I was avenging the Colossus rather than saving it... hence the image filename.

Later!
The Trivial Psychic Strikes Again!