Author Topic: Trailer #3  (Read 8144 times)

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Got another one for you.

From a mission in chapter 1 where the EA attack your carrier (played on medium, it'd be a lot easier on easy!) Enjoy. :D

 
Nice! I especially like the Herc Mark III and the new graphic explosions you've added :yes: :yes:

 

Offline Gloriano

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heh, new style give update's eh? it was nice btw
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Offline mr.WHO

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Very nice machinegun/vulcan, it's remind me a WWII fighter combat. ( there is a moment when few fighters attack one enemy, great crossfire).
Maybe you can add a capship version of vulcan??

EDIT: Does vulcan ammo can be rearm by support ship??
« Last Edit: August 16, 2004, 12:32:52 pm by 1471 »

 
my favorite trailer yet :) :yes:

The Unreal II music works really well for freespace, too.

Edit: What weapon made those bright green flashes?
« Last Edit: August 16, 2004, 01:09:00 pm by 1802 »
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Offline mr.WHO

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More.....more.... :)

 

Offline MetalDestroyer

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Quote
Originally posted by SadisticSid
Got another one for you.

From a mission in chapter 1 where the EA attack your carrier (played on medium, it'd be a lot easier on easy!) Enjoy. :D



More more more .... It's excellent.
It's the Inferno Release 1 or the Release 2 ?? Or the patch for the release 1 ??

 
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Offline Woomeister

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Nope Sid uses a very old version of R2 but with updated weapons since that's what he's been working on recently.

That modpack lacks most of the recent model updates, the head anis and a few other things.

That's why I'm preparing a new build to bring everything up to date, and it should hopefully, be one of the last major staff modpack changes that we'll ever need.

 

Offline Woomeister

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Actually out of the remaining staff members, only I have a copy of the R1 patch since it has nothing to do with the others :)
I didn't internally release it since we are focusing on the new version of the mods and campaign.

 

Offline Woolie Wool

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I like the green flashy weapon.
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Can anyone post a link to the codec that i need to view these?
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Offline jdjtcagle

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Offline Ypoknons

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Very nice. I hope that Sid changes the good ol'harpoon trails, that would be really cool.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 
Thanks for the codec!

Is that energy flak?  It looks incredible.
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Offline mr.WHO

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Does Phreak orb radar will be included in next relase??

 

Offline Col. Fishguts

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very cool....I love the music, what or from whom is it ?
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It's the combat music from the Hell level of Unreal 2 (Jeremy Soule who's a music god) IIRC. Took me ages to convert the damn thing to Freespace format without bits getting mysteriously missed out or long pauses occurring between tracks!

Phreak's orb radar is a SCP thing, we don't use it though I suspect you'll be able to turn it on if you want to when we finalize the INF build.

The green stuff is the result of Vasudan spacial charges. Just like normal flak but prettier and a fair bit more deadly. :D
« Last Edit: August 19, 2004, 12:50:41 pm by 443 »

 

Offline Woomeister

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Quote
Originally posted by mr.WHO
Does Phreak orb radar will be included in next relase??


Whatever is in the CVS when I decide to compile a build is what is avaliable. We won't be using everything though.