Originally posted by Swamp_Thing
It´s not meant to be GTVA, only terran. The circular shape is meant to provide artificial gravity, when rotating.
I suppose there is some way of making it rotate, in FRED?
Texture is still on working stages.
Still needs turreting, wich will be done as soon as i find out how!!:D
Rotation is a pof setting... it's been a while and i don't have a reference handy, but you need firstly a submodel properites setting ala
$name="rotatey bit"
$angle=180
Or something...er, check the Orion / Fenris radar sections. Basically, you need to specify a rotational axis, and then a set of properties which determine the amount the object rotates by.
Finally, you also need a tbl entry which specifies the rotation speed. Again, check the Orion radar reference.
Sorry I can;t be more specific, I'm on my work PC and don;t have any pofs or whatnot handy to give exact details.
Originally posted by Getter Robo G
Damn you aldo! where did you get that blueprint? I got a 54,0000 roger young mocking me as well as a 3k knock off that refuses to stop crashingin fred...
Google image search for 'Fleet Station Ticonderoga'. there was a time I would have actually made a blatant rip-off model of it, but I think it's maybe a bit too 'conventional' nowadays.
I had a low poly roger young-esque model that I made ages ago (literally years). Fairly close in terms of the front section and engines (improvised the rear and middle a lot to get it under old Fs poly limits), I had even had - freespace, not St - texturing & turreting done and everything, but TS corrupted the model.
Think the model was in my first modeldump, albiet it's probably going to look like a horrific piece of work now.... it was made in blender, for one thing.