Author Topic: Terran Orbital station  (Read 3349 times)

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Terran Orbital station
My very first instalation/station.

No Freespace 3 ?!? Oh, bugger...

 

Offline Singh

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Reminiscent of a federation starbase - doesnt exactly look GTVA, but pretty good nonetheless!!
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Offline Pilot Of The US

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It's a pretty good station, but i think it's a bit too long on that end bit. Reduce it by half?

Btw... Does the second section of the station rotate? (the part that has thoes four 'arms' that connect to the centre and the outer ring)

 

Offline aldo_14

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Some textures look a little overstretched, but otherwise pretty damn neat.

 

Offline TopAce

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Star Trekish ...
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Offline aldo_14

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Or Fleet Sation Ticonderoga from Starship Troopers

 

Offline Black Wolf

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That is pretty damned cool. Up the repeats on that top texture and release. :nod: We need more stations.
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Quote
Originally posted by Singh
Reminiscent of a federation starbase - doesnt exactly look GTVA, but pretty good nonetheless!!


It´s not meant to be GTVA, only terran. The circular shape is meant to provide artificial gravity, when rotating.
I suppose there is some way of making it rotate, in FRED?
Texture is still on working stages.

Still needs turreting, wich will be done as soon as i find out how!!:D
No Freespace 3 ?!? Oh, bugger...

 

Offline Getter Robo G

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Hey swamp thing you busy with your own campaigns?

  Anyway that station kinda hits me as a better loking terran station for B5.. I hate the lookof the Orion Stations they have. Yeah it sorta has that Trek look, but the more you look at it the less it actually does when you start comparing it to other things...

  keep it up man!

   Damn you aldo! where did you get that blueprint? I got a 54,0000 roger young mocking me as well as a 3k knock off that refuses to stop crashingin fred...  :D
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Offline Gloriano

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Pretty nice :) :yes:
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Offline Col. Fishguts

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Nice looking model.

Rotating can be defined in PCS. But even back in the days of the Great War, the GTA had artificial gravity without rotating sections.....but I'm just nitpicking ;)
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Offline aldo_14

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Quote
Originally posted by Swamp_Thing


It´s not meant to be GTVA, only terran. The circular shape is meant to provide artificial gravity, when rotating.
I suppose there is some way of making it rotate, in FRED?
Texture is still on working stages.

Still needs turreting, wich will be done as soon as i find out how!!:D


Rotation is a pof setting... it's been a while and i don't have a reference handy, but you need firstly a submodel properites setting ala

$name="rotatey bit"
$angle=180

Or something...er, check the Orion / Fenris radar sections.  Basically, you need to specify a rotational axis, and then a set of properties which determine the amount the object rotates by.

Finally, you also need a tbl entry which specifies the rotation speed.  Again, check the Orion radar reference.

Sorry I can;t be more specific, I'm on my work PC and don;t have any pofs or whatnot handy to give exact details.



Quote
Originally posted by Getter Robo G
Damn you aldo! where did you get that blueprint? I got a 54,0000 roger young mocking me as well as a 3k knock off that refuses to stop crashingin fred...  :D


Google image search for 'Fleet Station Ticonderoga'.  there was a time I would have actually made a blatant rip-off model of it, but I think it's maybe a bit too 'conventional' nowadays.  

I had a low poly roger young-esque model that I made ages ago (literally years).  Fairly close in terms of the front section and engines (improvised the rear and middle a lot to get it under old Fs poly limits), I had even had - freespace, not St - texturing & turreting done and everything, but TS corrupted the model.

Think the model was in my first modeldump, albiet it's probably going to look like a horrific piece of work now.... it was made in blender, for one thing.
« Last Edit: August 16, 2004, 10:00:55 am by 181 »

 

Offline karajorma

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Aldo didn't mention it but the subsystem you want to rotate has to be a submodel. You can't make the main model rotate. However look at the Knossos in Modelview or PCS and you'll see that it is possible to fake it by making an invisble box your main model and the station a submodel of that.

If you only want part of the station to rotate you'll have to seperate it from the main body of the model.

Quote
Originally posted by Swamp_Thing
Still needs turreting, wich will be done as soon as i find out how!!:D


My very own Turreting Tutorial - Should teach you everything you need to know :)
« Last Edit: August 16, 2004, 12:39:30 pm by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline aldo_14

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Quote
Originally posted by karajorma
Aldo didn't mention it but the subsystem you want to rotate has to be a submodel. You can't make the main model rotate. However look at the Knossos in Modelview or PCS and you'll see that it is possible to fake it by making an invisble box your main model and the station a submodel of that.

If you only want part of the station to rotate you'll have to seperate it from the main body of the model.


'twill screw up the shading, though.

 

Offline karajorma

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That's true. But anything you want to rotate will have screwed up shading as soon as you make it a subobject.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Ok, changed the repeat of a few textures. The lower part of the large disc looks better, but i´m not so sure about the top part. I prefered it as it was. But as soon as you fly near it, it would look odd.
I think FS came out with a shabby set of textures. They could have added a lot more, and more detailed. When comparing FS with  Unreal Tournament´s texture packs, it becomes so much obvious. I used to map for UT, and you had textures for every possible thing you could imagine! FS is a bit poor on that chapter.
Oh, well...



I also did an automated defense turret to be placed around the station. It´s a simple model, very unsofisticated.



No Freespace 3 ?!? Oh, bugger...

 

Offline TopAce

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I better liked the original top. But of course, that's only me. :D
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Quote
Originally posted by karajorma
Aldo didn't mention it but the subsystem you want to rotate has to be a submodel. You can't make the main model rotate. However look at the Knossos in Modelview or PCS and you'll see that it is possible to fake it by making an invisble box your main model and the station a submodel of that.

If you only want part of the station to rotate you'll have to seperate it from the main body of the model.

My very own Turreting Tutorial - Should teach you everything you need to know :)


Actually, i had already found that page, i just haven´t yet set out to study it carefully. The reason why, is because i need to find out how to add a ship´s table entry, to test the models in FRED. Got any links up your sleeve for that? :D


Btw, the idea of the station was to have it ALL rotating, not just a sub object. There are two radars on top that would rotate independentlly. But what i really wanted was for the station to slowly rotate, to actually give out the idea of it creating gravity.

:)
No Freespace 3 ?!? Oh, bugger...

 
Quote
Originally posted by TopAce
I better liked the original top. But of course, that's only me. :D


So did i!! :D
No Freespace 3 ?!? Oh, bugger...

 

Offline karajorma

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Quote
Originally posted by Swamp_Thing


Actually, i had already found that page, i just haven´t yet set out to study it carefully. The reason why, is because i need to find out how to add a ship´s table entry, to test the models in FRED. Got any links up your sleeve for that? :D


I didn't write it myself but before he disappeared Galemp wrote a guide to tables. Check the GE's VPView section of the FAQ. There's a lot of good stuff in there but it doesn't cover any of the new SCP flags so it's incomplete.

EDIT : Odd. It appears to have moved to http://www.3dap.com/hlp/hosted/fsurp/help/ge/vptut.html since I last looked :)

Quote
Originally posted by Swamp_Thing
Btw, the idea of the station was to have it ALL rotating, not just a sub object. There are two radars on top that would rotate independentlly. But what i really wanted was for the station to slowly rotate, to actually give out the idea of it creating gravity.

:)


That's what I thought you wanted. Take a look at my advice about the knossos.
« Last Edit: August 16, 2004, 05:26:07 pm by 340 »
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