Author Topic: Aliens dropship  (Read 13552 times)

0 Members and 6 Guests are viewing this topic.

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
didnt even look at the text.......
Stop... Hammertime :hammer:

 

Offline Kosh

  • A year behind what's funny
  • 210
Didn't have to look at the text.


And it's kind of funny that this topic would come up now. Yesterday I watched the special edition of Aliens.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
[color=66ff00]The Sulaco kicks serious neck.

BTW are you sure about the guns Getter? Looks like there's enough clearance, take a look here:
http://members.ozemail.com.au/~dproc/sulaco.htm
[/color]

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
TY for that link, I DLed it adn now you can clearly see what I am talking about.

   Rotate the model facing at you and to the rear, as you can see the top and bottom turrets CANNOT have any field of fire at all to the bow or stern, only port and starboard otherwise you blow off the bow and stern... Now this causes one to wonder if these are only used for broadsides against capships and are stowed in the foward position?

  Now IF they could be extended up and downward from the fuselage hydrolachly (SP?) then it would be aboe to clear the blocking hull sections. But WHY build it like that in the first place IF you want it to fire forward or rearward make it able to clear it 24/7 without an additonal system that can break down (rendering those fields of fire useless in a combat emergency with random damage to hydrolics...

  One more nitpick, those side turrets look cool but facing forward only each of the two outer guns can clear the forward section, the two inner barrels will blow through the hull sides. Again I think they swivel outward and the Sulaco attacks from the side NOT dead on like a tradition warship.  
 
See my point?
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
There is a model of the dropship already, posted on that website above. Looks awesome...  
::drools:
;7



http://members.ozemail.com.au/~dproc/dropship.htm
No Freespace 3 ?!? Oh, bugger...

 

Offline magatsu1

  • 210
hmmm, be nice if they could be converted....
Blitzerland: Knows what he's talkin' about

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Swamp_Thing
There is a model of the dropship already, posted on that website above. Looks awesome...  
::drools:
;7



http://members.ozemail.com.au/~dproc/dropship.htm


Shame he didn't put more effort into making the maps, tho.  The models on that site look great, but he just did a cut & paste job for the textures on the dropship.
« Last Edit: August 18, 2004, 04:40:37 am by 181 »

 
Quote
Originally posted by aldo_14


Shame he didn't put more effort into making the maps, tho.  The models on that site look great, but he just did a cut & paste job for the textures on the dropship.


Well, maybe some texture artist will come along and do the model justice, eh?
Besides, the movie model isn´t all that hard to copy. It´s just one monochromatic texture, with little details.

There is also the NOSTROMO model, in the site. Could be good for a transport.
;7
No Freespace 3 ?!? Oh, bugger...

 
Quote
Originally posted by aldo_14


Shame he didn't put more effort into making the maps, tho.  The models on that site look great, but he just did a cut & paste job for the textures on the dropship.


Well, maybe some texture artist will come along and do the model justice, eh?
Besides, the movie model isn´t all that hard to copy. It´s just one monochromatic texture, with little details.

There is also the NOSTROMO model, in the site. Could be good for a transport.
;7
No Freespace 3 ?!? Oh, bugger...

 
Expect the best. Be prepared for the worst.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Drools... nice detail on the weaponry... As well as all around.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Someone actually made a working, shooting pulse rifle out of an AR-15, IIRC.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
I saw a brittish conversionfor LASER TAG! That was sweet, and also teh digital readout for shots left befor reset worked (you only got 99 shots tehn it was "empty" to reset you flicked teh power switch off/on for a "reloaded clip" referee had to see it...) cool stuff, I think they sold the conversions BUT for big $$$ triple digits, me too poor :(
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

  
Wow, after seeing Alien VS Predator, I would have expected someone to jump on this project after having the oldschool Aliens vibes revitalized.

Since Styxx's 3dsmax pluggin still needs beta testing, I figured why not start with a conversion from a model from the Alien VS Predator 2 game. I don't know if copyright issues keeps me from using that game's model for a public release, but I'll work on it anywayz. It has 2000 polygons.





The turret in the nose I MUST utilize. Dunno if a flyable craft can have a rotating turret though.

There must be a way to use those missile meshes as secondary weapon placement AND model. Can anyone give me tips on how to have the wings movable via rotation?
« Last Edit: August 28, 2004, 03:09:16 am by 1582 »

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
I say beware the copyright issues. Adivce.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Yep. You don´t want an Alien lawyer breathing down your neck, do you?
No Freespace 3 ?!? Oh, bugger...

 

Offline magatsu1

  • 210
shouldn't the front pods be open aswell ?
Blitzerland: Knows what he's talkin' about

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by Omniscaper
There must be a way to use those missile meshes as secondary weapon placement AND model. Can anyone give me tips on how to have the wings movable via rotation?


I remember the Star Wars people saying that they'd gotten the XWing's aerofoils to work by rotating them for a second or two.

From the description it's basically a case of setting up the wings as a pair of rotaing subsystems. The hard work is done in the tables and in FRED. In Modelview they'll rotate right through the hull and look ridiculous :D

You'd best check with the SW people and find how they actually did it though.
« Last Edit: August 28, 2004, 09:34:45 am by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Suppose I modify the mesh and use home brew textures for the dropship, you think the lawyers will still be ion my ass?

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
If they notice you used copyrighted material, yes.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.