Author Topic: Maybe a stupid question, but hey...  (Read 1664 times)

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Maybe a stupid question, but hey...
Is it possible to make cap-ships playeble? :confused:
Fred always sais "Invalid ship type for a player".
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Wer das liest ist doof!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Maybe a stupid question, but hey...
It is. but it'll cause instability when they recieve damage to subsystems.

The hud can only track so many subsystems, and if you recieve damage to 6 of your turrets, the game will crash.
Freelance Modeler | Amateur Artist

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Stop... Hammertime :hammer:

 
Maybe a stupid question, but hey...
Then can someone change the HUD-code so it doesn't crash?
« Last Edit: August 18, 2004, 04:34:20 pm by 2136 »
My Sytem

Wer das liest ist doof!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Maybe a stupid question, but hey...
There isn't big enough demand for that to happen. Besides, you have no control (virtually) in a capship... it'd be boring.
Freelance Modeler | Amateur Artist

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Maybe a stupid question, but hey...
and there are no stupid questions, only stupid people.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline terren

  • 27
Maybe a stupid question, but hey...
tobad you cant give turrets commands like you give wingmen...
Proud user of wings 3-D

                 
Mad? Oh yes quite mad.

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Maybe a stupid question, but hey...
[color=66ff00]I've always wondered why some people want to run the entire capship. Imagine how lethal they would be if you had a person behind each turret and another flying the thing and controlling power usage.

XWing Alliance had such a setup. Was cool to have someone fly the falcon with 2 gunners. :nod:
[/color]

 

Offline Kosh

  • A year behind what's funny
  • 210
Maybe a stupid question, but hey...
But if you have something like a Hecate or Hatshepsut that has 30+ turrets. That's a lot of people....
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 
Maybe a stupid question, but hey...
I've tried to be a Sobek against a Cain and my Sobek had fired automaticly its turrets (except Beam-turrets).
My Sytem

Wer das liest ist doof!

  

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Maybe a stupid question, but hey...
Yes. because you have No Control over your subsystems.
Freelance Modeler | Amateur Artist

 
Maybe a stupid question, but hey...
Hmm. If you pressed a key to designate a priority target for your ships turrets it could work. When the target gets destroyed the designation is removed and turrets act normally. Any turrets that can't fire (due to being Huge, small only, target out of FOV, out of range, etc) would ignore this and pick their own targets as per usual.

Still wouldn't be much fun though IMO.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Maybe a stupid question, but hey...
Well, I didn't feel like typing all that :p But yes. It would be lame
Freelance Modeler | Amateur Artist