Author Topic: Bump Mapping?  (Read 3426 times)

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Offline Flipside

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Ok, I know you guys are absolutely up to your ears in it atm, but I was just wondering if anyone had looked at this at all?

I create most of my models with 256 colour Bumpmaps in hopeful aticipation of this anyway, but I just thought I'd ask and make sure it's feasible ;)

 

Offline Taristin

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Don't give up hope!

But remember to keep ICQ bombing bobbaou! ;)
Freelance Modeler | Amateur Artist

 

Offline Flipside

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LOL I think Bobb is all wrapped up in Shadow stuff afaik, at least when he has time.

I know some of the other coders had expressed an interest in getting their teeth into some more visual stuff as well ;)

Ah well, as long as it's coming, I'll keep making these bumpmaps :D

 

Offline Taristin

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I have the feeling he's not working on the shadows at the moment, but more likely finishing BWO, which should be released in a few weeks, in my guestimation.
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

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ANOTHER set of textures? are we crazy? :D

*imagines FS2 taking up 4 GB of memory*
*shudders*
Modern man is the missing link between ape and human being.

 

Offline Zarax

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Stupid question:
Isn't possible to blend some features in a single texture?
I have no experience in graphics, but can't you bump map a shinemap?
The Best is Yet to Come

 

Offline Taristin

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I think the most ideal solution is to come up with our own texture format... ;)
Freelance Modeler | Amateur Artist

 

Offline Fineus

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    • Hard Light Productions
*mutters something about rewriting it all to use Doom 3s engine*

 
Quote
Originally posted by Kalfireth
*mutters something about rewriting it all to use Doom 3s engine*


Normal mapping it would rock on high end compies :P
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and after everything we've seen here maybe even more.
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and unapologetically we'll stand behind each word."

 

Offline Lightspeed

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Doom 3 engine? BLEH. :shaking: :ick:
Modern man is the missing link between ape and human being.

 

Offline Zarax

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How about creating multylayer textures support?
*runs away from coders*
The Best is Yet to Come

 

Offline Flaser

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I don't want to induce mass histery or blow your candle of high hopes, but IIRC Bob mentioned it several times that he wants to make a material system.

It would basicly encompass and fuse our whole multi-layer, multi-texture, too-many-render-passes system into something that will be a single format with a lot more efficient rendering capabilities.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Flipside

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Sounds good. As long as modding this game doesn't get so complex that it starts to drive away the less experienced people ;)

 

Offline Zarax

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Question: How would you edit it?
Photoshop open? :p
The Best is Yet to Come

 
No, I guess Paint open. :lol:
My Sytem

Wer das liest ist doof!

 

Offline FireCrack

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  • meh...
add a material editor into Fred.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

  

Offline Liberator

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Quote
Originally posted by Flaser
I don't want to induce mass histery or blow your candle of high hopes, but IIRC Bob mentioned it several times that he wants to make a material system.

It would basicly encompass and fuse our whole multi-layer, multi-texture, too-many-render-passes system into something that will be a single format with a lot more efficient rendering capabilities.


That sounds good, do that first.:cool:
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The age long strife I see
Where I fought in many guises,
Many names, but always me.

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Offline Bobboau

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at the moment, I'm working on Kazan's engine, more than anything else, and school...
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
There was something I heard several days ago.:doubt:
Ah, here it is:

Quote
Originally posted by Bobboau at FEP
I'm still alive and still capable of helping, but my #1 priority is still SCP.

So could you please concentrate more on SCP? :) ;7
My Sytem

Wer das liest ist doof!

 

Offline Deepblue

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You could use da Gimp for editing.