This probably isn't the right thread for this, but I need to say it somewhere. All I know is that there are two distinct camps involved here. One (which I am a proud member of) wants to push the limits of the engine, even if it means that older systems like the Voodoo's are left by the wayside. This camp's biggest argument on those grounds is that if you're serious about a game, you really should have upgraded by now. The other camp insists that the SCP stay within the confines of the original system specs. This group seems to consist largely of older multi vets, who looked to the SCP as a replacement for the multi servers. And they too have a point, but they have come in here lately demanding to have their cake and eat it too. The graphics people aren't going to take well to demands to scale back on graphics, and the multi players don't want to lose their vaunted performance. There's been little effort to compromise from those demanding changes (or those defending them), while the staff (short-handed though they are) tries to make all parties happy. Keeping within specs for those cards is something that is hardly even possible 6 years after release, and reverting the necessary changes is extremely difficult, but there are efforts in the works to rectify the problems.
I guess my message to the multi crowd is this: the SCP staff is trying to be accommodating, and all the thanks they get is continued complaining. Chill out; when someone says "I'm working on it" then they are, so continuing to point out old bugs and to demand the same changes is not appropriate, nor is it more likely to get any further attention focused on the subject.
To Omni (and Lightspeed, and anyone else who continues to push the graphical envelope): keep doing what you are doing. Your upgrades remain purely optional, so lower-end users don't have to use them if their system won't support it. But try to sympathize with their requests, as they are legitimate users of the SCP as well and deserve the same attention that our graphical goodies do.