Author Topic: Beam bug is still here  (Read 5682 times)

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Offline Kosh

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Beam bug is still here



I think the picture speaks for itself. It sppearently was not fixed enough. And yes, that is the default beam type.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Nice RAM usage. :)



Haven't really encountered that bug. You sure tis not just you?

*Hands Kosh gold

That was from earlier. :p

 

Offline vyper

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Where's that beam comin from? I always thot it was supposed to be a beam piercing the enemy's hull completely.
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Offline aldo_14

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Ship firing through self?

Or through a friendly?

 

Offline StratComm

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I can't tell at all.  There isn't a turret there on the demon, and the cain sould have to be firing its aft AAAf completely opposite from its normal to get that angle.  I'm guessing it's the latter (firing through ships) since there is a glow on top of the Cain but it isn't coming out of subspace (30m/s speed)

And beams are supposed to pierce the hull of the ship they shoot, but only when the ship being shot enters its deathroll.  I doubt that's happening here, since the Cain is at 98% integrity.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Goober5000

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Can you spell out what you noticed, Kosh?  The bug isn't entirely self-evident.

 

Offline Bobboau

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ship fireing through it'self
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
I have been experiencing this myself lately. But I'm using models created by Styxx's new plugin. I've yet to rule out model errors. In the past, the slightest intersection within a model makes it permeable by both weapons and other models.

 

Offline Liberator

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I have experienced this as well, with default models.  With pulse laser turrets.
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Many names, but always me.

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Offline StratComm

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It's a well known and well documented bug that's been around since retail, and I don't think it's going to get fixed.  There was a sample line-of-sight check put in, but it bugged out default models and so was scrapped.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Bobboau

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actualy goober took it out becase it screwed up TVWP, he never realy elaborated.
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Goober5000

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I posted a detailed description both times I removed it, Bobboau, and it has nothing to do with TVWP.

In summary, it cripples the beam capabilities of numerous models, massively throwing off balance in the process.  The example I cited was Feint! Parry! Riposte!, though you can see it on practically any mission with beams.
« Last Edit: September 17, 2004, 10:53:52 pm by 561 »

 

Offline Bobboau

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it wasn't used on just beams it was used on all turret weapons... whatever...
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kosh

  • A year behind what's funny
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Quote
Originally posted by aldo_14
Ship firing through self?

Or through a friendly?


Through itself.



And that mission only had those two ships in it. :) That is a hard picture to tell. The Cain is shooting it's AAAf beam through itself at the Demon.


And I thought it was fixed. I did notice during the sixth wonder that it took the Collossus forever to take out the hawkwood with just 2 of it's beam cannons shooting at it (this was an older build though).
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
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just another newbie without any modding, FREDding or real programming experience

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Offline terren

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or ships flag.
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Offline Singh

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you know.....if someone actually went through the main campaigns and balanced out everything so that it works with the bugfix....would you still fix it? even as an optional feature?
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Offline TopAce

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Beams should impact on all surfaces, whether they are friendly or hostile. I remember seeing a hostile warship(Terran one, but that's not important right now) accidentally hit another hostile warship. The beam impacted, but no damage was taken.

[EDIT]It was in a user-made campaign, supposedly Derelict. This still cannot be a FRED issue despite it was present in Derelict.
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I don't remember any missions in the campaign where ships were shooting through their hulls - was your code too conservative Bob? And did you add this 'collision check' on top of the FOV code or did you replace it?

 

Offline TopAce

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Turrets were also shooting throught their hulls in Retail, there is little the SCPers to be blamed for, its existance is not their fault.
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