Author Topic: A question about high-poly remodels  (Read 7188 times)

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Offline Trivial Psychic

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A question about high-poly remodels
Its in this thread.
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Offline Night Hammer

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A question about high-poly remodels
Looks almost too detailed
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A question about high-poly remodels
Its very nice, makes playing Homesick alot more fun ... which is actually the campaign that made me hate the original Deimos (since you spend so much time following it etc).  The thread talked about a fighter bay; I don't see the controversy - the Deimos is what, 600 meters long?  Homesick (for example) has 8 fighters, and its in frickin space so you just need a modern-day DD style chopper garage.  Such a thing could be hidden just about anywhere on a 600m ship, although the wierd underside superimposed engine arrangement makes that area unusable.  But I guess I'm just old fashioned :)

In that thread remodeling the Orion was mentioned; I think the Orion needs some tough decisions to be made about it before anything like that can happen.  A minor remodel (for details like the sensor antennae, turrets etc) and a reskin would be enough IMO.

Its a bit odd that noone has done any Vasudan or Shivan ships.  Vasudan ships don't appear to require much detail, what with all their curves.  The GVD would be a major project tho, given its bizarre geometry.

 
A question about high-poly remodels
Quote
Originally posted by Night Hammer
Looks almost too detailed


Compared to the original, anything would give that impression :)  I like it, probably because I can't imagine what else someone would do with the huge flat surfaces on the original.

 

Offline Kosh

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A question about high-poly remodels
What other hi-poly stuff is in the works?
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Offline Bobboau

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A question about high-poly remodels
there was a persius made by Neco before he left, but Nico's relese policy wasn't as liberal as mine, so I don't know if he relesed it or not before he left.
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Offline Trivial Psychic

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A question about high-poly remodels
There was a hi-poly Medusa being worked on.  A thread containing some wip images was created at about the same time Bob showed off his Deimos.  There's also Nico's Perseus, but there actually is a finished pof for that.  I believe Karma has been occasionally working on an improved Lucifer.  There was one released for Inferno, but it has no shield mesh and has considerably more turrets.  I've also seen starts on the Seth and Thoth, but they've never gotten too far.

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Offline Bobboau

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A question about high-poly remodels
I have starts on sevral ships, never realy get anywere with them though, I think the Dragon re-mod is closest curent one I have and it only has like 40% geometry if even that.
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Offline aldo_14

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A question about high-poly remodels
HTL remodels bore the **** out of me, to be honest, I always prefer to work on original models.

Even when it takes almost 2 months to texture a fecking capship *grumble*.

 

Offline karajorma

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A question about high-poly remodels
Quote
Originally posted by Bobboau
there was a persius made by Neco before he left, but Nico's relese policy wasn't as liberal as mine, so I don't know if he relesed it or not before he left.


He released it. I know cause I use it :)

Check out the thread where he said his goodbyes.
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A question about high-poly remodels
Such a shame...But yeah, it was released, and it's a lot of fun to play around with :D
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Offline Black Wolf

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A question about high-poly remodels
Off the top of my head, High poly ships are

Perseus (Done)
Herc (done)
Fenris (Done)
Anukhet (Done)
Deimos (Done)
Myrmidon (Done)
Mjolnir (Modelled, textured)
Triton (Modelled, textured)
Medusa (Modelled?)
Alastor (Watchdog?) (Modelled?)
Seth (Modelled?)
Thoth (Modelled?)
Lucifer (WIP)

I'm sure there are others that I've missed though.
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Offline Lightspeed

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A question about high-poly remodels
Someone should rebuild Nico's perseus with a normal cockpit - it's a shame I can't use it because of his modelled cockpit.
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Offline aldo_14

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A question about high-poly remodels
Quote
Originally posted by Lightspeed
Someone should rebuild Nico's perseus with a normal cockpit - it's a shame I can't use it because of his modelled cockpit.


?

 

Offline Vasudan Admiral

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A question about high-poly remodels
To add to BW's list; Raptor was working on a new Aleous. :)
Anyways, as of yet unreleased HTL Triton:





Slightly outdated in-game shots:

http://www.geocities.com/vasudanad/Triton2.txt

http://www.geocities.com/vasudanad/Triton1.txt

It's completely finished (has been for a while) except for the new turrets - waiting on Raptor for them since he'd finished modeling them, but he seems to have vanished for the time being. :\

Incidentally, I did the texture work on the fenris and completed it for in-game use. :)
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Offline aldo_14

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A question about high-poly remodels
That triton actually looks very nice.  Of course, the original was such a ****ing mess it wouldn;t be hard.

 
A question about high-poly remodels
I found a crapload of stuff...but it looks like you guys have posted most of it. Fricken' school. If only I had more time...I would have beaten you to it!

Well, there's got to be some lost model out there...and i'll find it!

*Dives into murky, old, forgotten parts of the forum

 

Offline Lightspeed

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A question about high-poly remodels
Quote
Originally posted by aldo_14


?


It's ugly, and prevents a nice reflective cockpit 'cause there's no texture on it.
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A question about high-poly remodels
I am working on the Hecate. It will probably be a while before I have anything worth showing though.
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Offline Lightspeed

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A question about high-poly remodels
Someone fix up the perseus and Triton for in-game use then :)

Oh, and remember: Try keeping the number of textures used on the model low - consider baking parts of it. Using two large textures is A LOT faster than using several smaller ones.
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