Author Topic: another GTI  (Read 28324 times)

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Offline TrashMan

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Quote
Originally posted by karajorma


Why does everyone say that? I don't see people in London arming their houses and office buildings to deal with pirate attacks :)  Even banks and other secure places only need minimal protection, not armament to deal with a full scale military attack.

This is a civilian station. It could easily only be found in places like Delta Serpentis which have a big military presence.

IIRC there isn't a single mention of pirates anywhere in FS1 or FS2. Considering the fact that GTVA military forces can get anywhere in a system within a matter of a few seconds it's quite possible that anyone attempting piracy within the GTVA has been stomped into tiny, flat pirate shaped novelties.

IF you want pirates in your campaign it's fine but there is no reason to say that there have to be pirates and everything has to be designed with pirates in mind. It could easily be the case that 5 turrets are more than enough to deal with troublemakers.


Pirates in London? Not really. But how many robberies do you have each day in a ctiy with a strong police presence.. Lots
and many shopowners (at least in USA) have a gun.

Now, space is freaking BIG and waiting for police to arrive there is not a god idea. That's a lot of free spce for smugglers and "pirates", even with constant patrols and everything.
So, yes - I think even civy stations should be armed, but lightly..
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Offline Kie99

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Sorry Got too caught up in my criticism of the amount of turrets, this is an Excellent model.
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Offline Galemp

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:eek2: Wow. I adore it.

Orientation of the mapping could be tweaked in some places, but in general I love the model and texture choices. :) Good job!

As per the landing platforms: try install01-04a, doctile3, or ctile1. Or make a new landing pad texture using a big circle.
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Offline karajorma

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Quote
Originally posted by TrashMan
Pirates in London? Not really. But how many robberies do you have each day in a ctiy with a strong police presence.. Lots
and many shopowners (at least in USA) have a gun.

Now, space is freaking BIG and waiting for police to arrive there is not a god idea. That's a lot of free spce for smugglers and "pirates", even with constant patrols and everything.
So, yes - I think even civy stations should be armed, but lightly..


Doesn't matter how big space is if navy ships can get to you in under a minute. That's not enough time to pirate anything at all. Systems like Delta Serpentis could have zero piracy on the basis that anyone stupid enough to attempt piracy in the Terran capital system would have gotten their ship blown out from under them very quickly. Any pirate who isn't completely brain dead would probably have moved on to an easier target.

How heavily the station has to be armed is a function of how vulnerable the mission designer/modder want it to be.

There is no reason a civi station has to be armed (especially in systems like Delta Serpentis etc) so it's up to the campaign to say how big a threat pirates are.
« Last Edit: September 27, 2004, 06:10:49 pm by 340 »
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Offline Kazan

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A+

you may be recruited later for ferrium - once we get sufficiently along on the engien
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Quote
Originally posted by Kazan
A+

you may be recruited later for ferrium - once we get sufficiently along on the engien


NO! Stop taking our modelers!!111!1 :p

I'm looking forward to a new engine (really looking forward to), but not to losing our modelers.

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Offline StratComm

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We're not going anywhere :p

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline c914

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Quote

I'm looking forward to a new engine


me to..mayby there i could create 20k polys model and know that he will work very good in game.

 

Offline TopAce

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Not unconditionally, you will experience a major drop in the FPS value.
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Offline Kazan

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but a seriouslly less severe drop than you expirience in fs2
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Offline Mad Bomber

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Quote
Originally posted by karajorma
IIRC there isn't a single mention of pirates anywhere in FS1 or FS2. Considering the fact that GTVA military forces can get anywhere in a system within a matter of a few seconds it's quite possible that anyone attempting piracy within the GTVA has been stomped into tiny, flat pirate shaped novelties.

IF you want pirates in your campaign it's fine but there is no reason to say that there have to be pirates and everything has to be designed with pirates in mind. It could easily be the case that 5 turrets are more than enough to deal with troublemakers.


There is a mention of pirates in a mission of Silent Threat. In fact they're your enemies in that mission. But then again, it's Silent Threat we're talking about. :p

In any case, a civvie installation in securely held, well-populated space can get away with being poorly armed. You won't see one of these in the outlying systems, tho.

As for your second paragraph, I have a good reason (or rather, a combination of reasons) for why pirates will be so prevalent in HFH, and why the Navy never thwacked them. I just don't want to say what it is. ;7
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Offline Night Hammer

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Quote
Originally posted by Mad Bomber
There is a mention of pirates in a mission of Silent Threat. In fact they're your enemies in that mission. But then again, it's Silent Threat we're talking about. :p


Which mission is that?
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Offline c914

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Quote
Originally posted by Kazan
but a seriouslly less severe drop than you expirience in fs2


takt what i want  models not olny for lookin on them but to play:)

ande he is station with new landing platforms


what you think now?
« Last Edit: September 28, 2004, 01:34:55 pm by 1424 »

 

Offline Taristin

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My only gripe is that AFAIK the dock texture is something like 128x128. And to be stretched along that space would severly... errr. 'uglify' it. :nod:
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Offline c914

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New texstue is 256x256:p

Quote
would severly... errr. 'uglify' it


yes i know that.

 

Offline TopAce

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[hint]I could convert any Jedi Knight 2 or Jedi Academy textures if you want me to. Some of the models are already using some JK2/JKA textures.
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Offline c914

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If you had some good landing pod..yes i want it:D

 

Offline TopAce

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I am momentarly not running GtkRadiant(Map editor), so I do not know if there is a plausible landing pad texture. If you ask me, the taspir or the narshaadda texture pack should contain some nice textures. In theory. :nervous:. I will see what I can do for you.
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Offline c914

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Coudl you..please..this station need realy good ladnig pad texsture

 

Offline Mad Bomber

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Quote
Originally posted by Night Hammer
Which mission is that?


That one with, like, 2 dozen Chronoses coming and taking stuff from the doomed Arcadia, but half of them are pirate impostors, and you had to scan 'em to figure out which ones were the impostors.

At least, I'm pretty sure that one was in ST... :nervous:
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