Originally posted by karajorma
IIRC there isn't a single mention of pirates anywhere in FS1 or FS2. Considering the fact that GTVA military forces can get anywhere in a system within a matter of a few seconds it's quite possible that anyone attempting piracy within the GTVA has been stomped into tiny, flat pirate shaped novelties.
IF you want pirates in your campaign it's fine but there is no reason to say that there have to be pirates and everything has to be designed with pirates in mind. It could easily be the case that 5 turrets are more than enough to deal with troublemakers.
There
is a mention of pirates in a mission of Silent Threat. In fact they're your enemies in that mission. But then again, it's Silent Threat we're talking about.

In any case, a civvie installation in securely held, well-populated space can get away with being poorly armed. You won't see one of these in the outlying systems, tho.
As for your second paragraph, I have a good reason (or rather, a combination of reasons) for why pirates will be so prevalent in HFH, and why the Navy never thwacked them. I just don't want to say what it is.
