(auto-faceting and IMO unnessisary detail are unrelated, auto-faceting actualy brings these out more so this isn't to prove that the detail is unneeded, just wanted to clarify that)
ok, here, I did toy around with it, then I had flashbacks from the last time I toyed with someone elses starfury model and decided just to convert it. I did make one change, I moved all the textures into one, and made an EXTREEMLY hastely put together glow map.
what this model needs:
1) rebuild much of the engine geometry, it's useing an 8 sided cylender replace these with at least 16 sided ones
2) a modled cockpit, in a fighter this small it's realy a lot more important, there is a pilot floating around
3) (or 2a I supose) the interior of the cockpit should be a seperate subobject (this is part of what you have to do to get transparency to work) and given a seperate _very small_ texture, wich would then be properly glow mapped.
4) texture optomiseation, about half the texture is totaly unused, or could be mapped to another part of the texture that looks identical (this is not limited to that insignia)
THIS IS IMPORTANT. THE UV SPACE IS REALY BAD ON THIS
do this after you have done everything else and keep in mind what stuff is going to be in the cockpit and what stuf is not, (if you make the engines destroyable, you can give them a seperate texture without incuring any additional penaltys)