How hard is this game to mod... compared to say starshatter.... and would I be able to create fairly indepth missions.. with multiple triggers and the like?
Dont worry, I"M not thinking of comming over and booting over your b5 racket... the thing is, I -really- want to kick off a major dilgar war mod.. but Starshatter needs a lot of more options in the mission area, not to mention a lot of the stuff about interfaces, dynamic camps and such has to be released yet by milo, and it is totaly understandable that right now his priority is making sure his game is patched and working 100% before doing that.
I got the b5 mod out for the game to draw as much support to it as I can... but I really want to do this dilgar thing:)
I can(of course) create all my own models/graphics/sounds/interface blah blah, what I lack is a key understanding of just -how- things work, are imported ect.
just wondering if its gonna be a freaking 2 month learning curve, cause you can go from 0 knowledge to an imported and working ship in starshatter in about...... 30 min to 1 hour depending on your luck and what site you read.
Here is one of my dilgar ships, a dartfighter
I should probably point out i"m one of those stubborn does not ever quit even when god would give up types lol
