Author Topic: Some questions about FRED  (Read 2814 times)

0 Members and 1 Guest are viewing this topic.

Some questions about FRED
I wanted to ask earlier, but the HLP had it's... problems. So, here's a few questions concerning FRED. [I ask because I haven't visited SCP forum in a looong time, and so am not sure about the possible new additions] It's for a mission or two that I am making. [I have it imagined pretty well and am in process of making models and table mods]

First question: is it possible to make it so that the player will gain more ammo for secondary weapons if he blows up a single, specific ship? Note: in multiplayer, the ship responsible for the destruction should get the ammo, not the second one. [of course, if it is impossible, I'll settle for the second option]

Second question: is it possible to make it so that, in campaign, new weapons will be selectable if player completes a certain goal in a mission before?

Third question: is it possible to replace player's primary weapons in the middle of the mission? Or at least add new ones?

Fourth question: what is the longest draw distance in a SCP mission? [AFAIK, it's limited, but it could have changed]

Fifth question: what is the largest number of ships allowed at once? [performance is not an issue here, but the engine limits are]

Sixth question: how much debris is required to break the mission, in the technical, not gameplay sense of the word?

That would be it, pretty much. More could follow, though.

In case you worry about some of the questions that suggest a BoE syndrome, don't worry. It's a total opposite of BoE, in fact.

 
I think a positive answer to those questions would make FS too "arcade" for my liking. Power-ups are not an FS thing. But i suspect it´s possible, although you need to ask a FRED guru for confirmation.
No Freespace 3 ?!? Oh, bugger...

 

Offline Axem

  • 211
I'm no expert, but I have a few answers to those questions...

1. No
2. Yes, with the allow-weapon sexp with a condition attached
3. No
4. I don't know the answer to that, but I assume its around 20-50 km
5. How ever many you want. If you go too high (~100 ships) the game has trouble with collision stuff so weapons and stuff may not 'hit'
6. I don't know that either

 
To Swamp_Thing:
It's the whole point!:p FS Arcade Game! Explosions! Fun for the whole family! Cubans! [don't ask about this one, ok? It's a secret]

To Axem:
Thanks.:)
About 5: I asked that because "normal" FRED rolled over and died when I put over a hundred fighters and multiple capships in at once.  [FRED itself, not the game] I'll solve the problem with a proper application of waves, then, as under a hundred ships is just too little for my project.
Shame about 1 and 3, though. I'll have to look for an alternative.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Freespace 2 has a limit on the number of ships you can put in a mission (~100 IIRC) and the number of subsystems that can be present (Capships of course have more of those than fighters do).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Quote
Originally posted by Hollewanderer

About 5: I asked that because "normal" FRED rolled over and died when I put over a hundred fighters and multiple capships in at once.  [FRED itself, not the game] I'll solve the problem with a proper application of waves, then, as under a hundred ships is just too little for my project.


:blah:
Freelance Modeler | Amateur Artist

 
Think Serious Sam or Painkiller in space. Lots of enemies, lots of explosions.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Switch to FS Open...

   Since I had to hand place astroids for one Robotech mission that took up a ship table slot and with over 340 of them in a mission that brings the total close to 400 ships in that mission [Blind Game].

SDF-1
Alpha wing
Vermillion Wing
3 wings of Pods
1 Special
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
That's... better. So. Much. Better.

Another question: just how many projectiles can the engine handle? [by projectiles I mean missiles etc]

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
I know that if you don't have any primaries, when you call in the support ship it'll load you out with your first primary bank Subach and your second Prom-R...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
IS it definately those two or was it those two cause they're the defaults for the ship class you were flying Ngtm1r?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Kara: Dunno what the defaults are for an Apollo in FS2, but when I played the first mission of the Port without the tables installed, I got those two as well.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Those are the default PBanks for the Apollo. I just checked :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Some questions about FRED
I've got one (further) question about Fred, too. I'm sure this has been asked bevore but I can't find an according topic quickly.
Following problem:
I've copied the NTF Icenie ships.tbl entrie a second time into the .tbl to make some modifikations (The armament is just terrible), but then the game crashes every time I start a mission - no matter which mission.

I know that you can't add endless numbers of new ships to the .tbl but two or three should work, shouldn't they?

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: Some questions about FRED
did you change the name of the entry? You can't have duplicate names.

Don't edit the .tbl's. At all. Never ever. Instead, create a .tbm.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Kieve

  • 27
  • Creative Hack
    • MechaSentient
Re: Some questions about FRED
*gasp* .TBMs? Oooh, more new knowledge.
If I may interject one brief question: xxx-ships.tbm
Must the X's be present, or is that just a placeholder, like "assault-ships.tbm" or what-have-you?
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Some questions about FRED
Placeholder. We're not requiring the presense of porn just to make a TBM :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Some questions about FRED
did you change the name of the entry? You can't have duplicate names.
Yes I changed the name.

Quote
Don't edit the .tbl's. At all. Never ever. Instead, create a .tbm.
Can you use the .tbm in retail FS? 'Cause I don't have the SCP. ;)

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Some questions about FRED
Tbms wont work in retail FS, those are FSOpen addition.

You might as well try SCP too...
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Some questions about FRED
You might as well try SCP too...
I've installed it some time ago, but my Computer was too weak for it. But I've seen new ship mods in retail FS bevore. So there must be a way too fix this prob. :hopping: