I wanted to ask earlier, but the HLP had it's... problems. So, here's a few questions concerning FRED. [I ask because I haven't visited SCP forum in a looong time, and so am not sure about the possible new additions] It's for a mission or two that I am making. [I have it imagined pretty well and am in process of making models and table mods]
First question: is it possible to make it so that the player will gain more ammo for secondary weapons if he blows up a single, specific ship? Note: in multiplayer, the ship responsible for the destruction should get the ammo, not the second one. [of course, if it is impossible, I'll settle for the second option]
Second question: is it possible to make it so that, in campaign, new weapons will be selectable if player completes a certain goal in a mission before?
Third question: is it possible to replace player's primary weapons in the middle of the mission? Or at least add new ones?
Fourth question: what is the longest draw distance in a SCP mission? [AFAIK, it's limited, but it could have changed]
Fifth question: what is the largest number of ships allowed at once? [performance is not an issue here, but the engine limits are]
Sixth question: how much debris is required to break the mission, in the technical, not gameplay sense of the word?
That would be it, pretty much. More could follow, though.
In case you worry about some of the questions that suggest a BoE syndrome, don't worry. It's a total opposite of BoE, in fact.