Originally posted by Grimloq
what are you talking about? the warlock roxorz!! its very low poly fora 4km long ship, but still awesome.
It's ****. It's a generic design, the texturing is apalling both in UV & tile levels, the turrets are pretty poorly placed, the engines are underdetails and the fighterbay not only has misaligned textures, but you can actually be flak-shot through it. Plus it uses Vasudan (Typhon) textures, which was daft.
Originally posted by pyro-manic
Aldo, I gathered you don't like the Warlock, but what do you reckon to this? I could do with some advice from someone like you... 
You're a bit short on detail, at the moment. IMO there's 2 ways you can go; you can keep on adding extra shape to the model, or you can take the current base and add a lot of extraneous detail such as recessed hull plates, pipework, extruded 'blocks' or recessed sections for lighting.
At the moment, it's a basic design. It's hard to judge, because the beauty is in the details. You can have a very complex shape, or a simple one with a lot of fine-grain detail. But at the moment, IMO, it has more potential than shape.
What I would suggest, though, is firstly to edit the front to stop it being so pointy - that emphasises the low poly-ness of the shape. I'd also suggest adding something to give it more vertical detail... i.e. to add depth. Finally, try and be careful to make sure that you don't neglect one part of the design for another... i.e. leaving the top or bottom underdetailed compared to the sides, etc. It's an easy trap to fall into, and I've done so myself many times.