Author Topic: WIP destroyer  (Read 8060 times)

0 Members and 1 Guest are viewing this topic.


 

Offline Grimloq

  • 29
  • Backslash enthusiast
what are you talking about? the warlock roxorz!! its very low poly fora 4km long ship, but still awesome.
A alphabetically be in organised sentences should words.

 

Offline Kie99

  • 211
No offence but I hate everything about it, It looks like a low-poly sobek on teh bottom detail level with a missing back fin.
Still it is a WIP so maybe I'll like the finished version better
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline pyro-manic

  • Flambé
  • 210
Uh, right. Mixed response so far.

Aldo, I gathered you don't like the Warlock, but what do you reckon to this? I could do with some advice from someone like you... :)

kietotheworld - fair enough! :D I can't please everyone.

Updates coming soon....
Any fool can pull a trigger...

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
You definately need more detail in the front of this ship. It seems like the rear end is pretty well defined, but the front looks like a shank (or whatever the improvised knives inmates make out of spoons are called), to an extent...  It definately needs more work on the front to balance out the detail on the back.
Freelance Modeler | Amateur Artist

 

Offline pyro-manic

  • Flambé
  • 210
OK, here's an update on the model. I've changed the shape of the bow, added some superstructure detail to the forward hull and under the ship below the conning tower, and I've messed with the shape slightly.



I still need to do more - the engines are like bricks, there's no armour on the central hull, and the weapon emplacements need adding. I also need to tweak the bow some more, and do something underneath to make it more interesting.

Currently at ~1050 polygons.
« Last Edit: November 23, 2004, 08:38:03 am by 853 »
Any fool can pull a trigger...

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Grimloq
what are you talking about? the warlock roxorz!! its very low poly fora 4km long ship, but still awesome.


It's ****.  It's a generic design, the texturing is apalling both in UV & tile levels, the turrets are pretty poorly placed, the engines are underdetails and the fighterbay not only has misaligned textures, but you can actually be flak-shot through it.  Plus it uses Vasudan (Typhon) textures, which was daft.

Quote
Originally posted by pyro-manic

Aldo, I gathered you don't like the Warlock, but what do you reckon to this? I could do with some advice from someone like you... :)
 


You're a bit short on detail, at the moment.  IMO there's 2 ways you can go; you can keep on adding extra shape to the model, or you can take the current base and add a lot of extraneous detail such as recessed hull plates, pipework, extruded 'blocks' or recessed sections for lighting.

At the moment, it's a basic design.  It's hard to judge, because the beauty is in the details.  You can have a very complex shape, or a simple one with a lot of fine-grain detail.  But at the moment, IMO, it has more potential than shape.

What I would suggest, though, is firstly to edit the front to stop it being so pointy - that emphasises the low poly-ness of the shape.  I'd also suggest adding something to give it more vertical detail... i.e. to add depth.  Finally, try and be careful to make sure that you don't neglect one part of the design for another... i.e. leaving the top or bottom underdetailed compared to the sides, etc.  It's an easy trap to fall into, and I've done so myself many times.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Looks good, but I think the bow needs to be changed, it looks too....out of place. At least make it straight, not bent down. Also, there's almost zero usage of the Z-axis. It's a spaceship! Make it go up and down as well as to the front and sides.

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
looks good. might start somthing new from tis...
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
PENIS!!!!! IT LOOKS LIKE A MAN PENIS!!!



really though, it kind of looks a lot like that Warlock carrier...
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Lynx

  • 211
I was afraid of that very moment when I first saw the picture of that ship...
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Something reminds me here on Battlefleet Gothic or whatever the name for the spaceborn Warhammer40k game was.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline pyro-manic

  • Flambé
  • 210
KT: you've got some issues, mate..... ;)

Lynx: Er, OK - afraid in a "whoah, that'll kick ass" way, or in a "Gaaaagh! It hurts my eyes!" way?

EDIT: Or are you talking about the Warlock?

gevatter: Aye, there's some similarities. The pointy bow has now changed, but the bridge shape is kind of similar (though it's also changed). I did use some Battlefleet Gothic pictures for inspiration, though it's early battleships that gave me the most ideas.

As for the warlock similarities, I can't really see it myself. Yeah, the front is (was) pointy, but that's it.

I'll be posting an update when I get home. There's been a major change to the bow, and I've made the conning tower more elaborate. Come back in a few hours.... :)
« Last Edit: November 26, 2004, 04:37:07 am by 853 »
Any fool can pull a trigger...

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
:rolleyes:  There's always one who throws out the Penis claim... And to tell you the truth, I didn't see it that way UNTIL KT said it!

Bad KT!

Keep working on it though, I like it.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline pyro-manic

  • Flambé
  • 210
You're all dirty, dirty little people.... :p

Anyway, more updates, as promised. New bow, new bridge superstructure. Still nothing on the engines, but I'm working on some ideas. :)



Some more shots of the new bits this time. What do you lot think?
« Last Edit: November 26, 2004, 03:20:38 pm by 853 »
Any fool can pull a trigger...

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Looking good Pyro. Still needs a bit more definition on the front though.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Kie99

  • 211
You're actually turning me, just give it some shape on the middle bit, and make it a bit fatter it looks like 2 cruisers joined by a really long Argo
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Grimloq

  • 29
  • Backslash enthusiast
:|

it looks kinda like the first one was flying too fast and ran into a wall.... :nervous:

other than that, very nice :yes:
A alphabetically be in organised sentences should words.

  

Offline pyro-manic

  • Flambé
  • 210
Middle bit will have some small structure on top, gun batteries on the sides and, uh, something underneath as well. Not sure what yet... Also needs turret mounts, armour and greebles in addition to engines (as opposed to bricks).

Kara: what should I do to it? There'll be a beam cannon somewhere, and a sensor boom thingy right at the nose, but what else can I do to it? I'm going to do extrusions for armour plates, but I can't see what else to do without destroying the shape....
Any fool can pull a trigger...

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
An off center boom would help a lot. Just anything that stops it looking like a big rounded primative.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]