The file:
pulsebolt.rar[EDIT] Some of you apparently are lacking the thruster02-01(a).tga through thruster02-03(a).tga files, for whatever reason. I've retouched them and dropped them in the new archive; just drop them into the /data/effects folder and replace the weapons.tbl entries with the ones provided. [/EDIT]
The old file:
newpulse2.zipWhat you need:
* Most any recent SCP build should suffice.
* The media VP and whatever separate releases of Lighty's weapons fx there might be.
What we've got here are four pulse-type weapons that I designed after studying how Lighty got the effects for his weapon effects upgrades working. After a bit of trial and error getting my own variant of the tbl code to behave, I finally have the visual effects I was looking for, for the most part.
So, drop these four entries into your weapons.tbl (or make it a .tbm, though I haven't the foggiest as to how to get one of those things to work), and make a mission, replacing the default armaments on some of the turrets with these. (or hack these into a pre-existing one)
Feedback on their appearance is what I'm looking for right now. Balance and all that is a moot point since these are simply built for aesthetic purposes; damage properties can be quite easily altered to suit whatever mod these might be selected for.
Now, you're probably wondering why I didn't just provide screenshots. Well, the thing is, I tried taking a screencap (several, in fact) but either 1) the .ani particles didn't show up, or 2) the entire weapon effect failed to render in the shot.